Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Iron Tail / Psychic Fangs
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.179 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.563 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 3 | electricThunder Shock fireOverheatelectricThunder | 5.292 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 4 | normalQuick Attack fireV-createfireOverheat | 5.025 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.944 | 100% | 8.0 s 2.0 charged | 80% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.700 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 7 | dragonDragon Breath fireOverheatfireFusion Flare | 4.600 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 8 | waterWaterfall fightingClose CombatwaterAqua Jet | 4.568 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 9 | waterWater Gun waterHydro PumpwaterScald | 4.370 | 100% | 10.0 s 2.0 charged | 77% HP left on average | |
| 10 | fireFire Spin fireFlamethrowergrassSolar Beam | 4.179 | 100% | 9.0 s 2.0 charged | 76% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.087 | 100% | 9.0 s 2.0 charged | 76% HP left on average | |
| 12 | waterWater Gun waterHydro PumpwaterScald | 4.016 | 100% | 9.5 s 2.0 charged | 75% HP left on average | |
| 13 | waterWaterfall waterOrigin PulsewaterSurf | 4.000 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 14 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.950 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 15 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.950 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 16 | waterWater Gun waterHydro PumpwaterScald | 3.941 | 100% | 9.5 s 2.0 charged | 75% HP left on average | |
| 17 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.918 | 100% | 10.5 s 2.0 charged | 74% HP left on average | |
| 18 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 3.739 | 100% | 10.0 s 2.0 charged | 73% HP left on average | |
| 19 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.731 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 20 | waterWaterfall waterAqua JetwaterLiquidation | 3.727 | 100% | 6.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.