Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Psychic Fangs
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 5.375 | 100% | 6.0 s 2.0 charged | 81% HP left on average | |
| 2 | darkBite fightingClose CombatdarkCrunch | 5.314 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.081 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.081 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 5 | fightingForce Palm fightingClose CombatfightingAura Sphere | 5.065 | 100% | 6.0 s 2.0 charged | 80% HP left on average | |
| 6 | groundMud Shot groundEarth PowerfightingFocus Blast | 4.600 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 7 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 4.436 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatgroundEarthquake | 4.432 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 9 | fightingForce Palm fightingClose CombatfightingSuperpower | 4.361 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.279 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 11 | waterWaterfall waterHydro PumpwaterAqua Tail | 4.217 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSacred Sword | 4.162 | 100% | 7.0 s 2.0 charged | 76% HP left on average | |
| 13 | groundMud-Slap fightingSuperpowergrassSolar Beam | 4.140 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 14 | waterWaterfall waterAqua JetwaterLiquidation | 4.100 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 15 | fireFire Spin fireBlast BurnfirePyroball | 4.000 | 100% | 6.0 s 2.0 charged | 75% HP left on average | |
| 16 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.959 | 100% | 6.0 s 2.0 charged | 75% HP left on average | |
| 17 | dragonDragon Tail groundPrecipice BladesgroundEarthquake | 3.915 | 100% | 7.5 s 2.0 charged | 74% HP left on average | |
| 18 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.870 | 100% | 6.0 s 2.0 charged | 74% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.870 | 100% | 7.0 s 2.0 charged | 74% HP left on average | |
| 20 | fightingForce Palm fightingClose CombatfightingSuperpower | 3.800 | 100% | 6.0 s 2.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.