Skip to content
PoGoBud

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
5.375
100%6.0 s
2.0 charged
81% HP left on average
2
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
5.314
100%8.0 s
2.0 charged
81% HP left on average
3
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.081
100%6.0 s
2.0 charged
80% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.081
100%7.0 s
2.0 charged
80% HP left on average
5
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
5.065
100%6.0 s
2.0 charged
80% HP left on average
6
Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
4.600
100%7.0 s
2.0 charged
78% HP left on average
7
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
4.436
100%7.5 s
2.0 charged
77% HP left on average
8
Paldean Tauros (Combat)
fightingDouble Kick
fightingClose CombatgroundEarthquake
4.432
100%6.0 s
2.0 charged
77% HP left on average
9
Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
4.361
100%6.0 s
2.0 charged
77% HP left on average
10
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.279
100%6.0 s
2.0 charged
77% HP left on average
11
Shadow Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
4.217
100%6.0 s
2.0 charged
76% HP left on average
12
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
4.162
100%7.0 s
2.0 charged
76% HP left on average
13
Shadow Gigalith
groundMud-Slap
fightingSuperpowergrassSolar Beam
4.140
100%6.0 s
2.0 charged
76% HP left on average
14
Shadow Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
4.100
100%6.0 s
2.0 charged
76% HP left on average
15
Cinderace
fireFire Spin
fireBlast BurnfirePyroball
4.000
100%6.0 s
2.0 charged
75% HP left on average
16
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
3.959
100%6.0 s
2.0 charged
75% HP left on average
17
Groudon
dragonDragon Tail
groundPrecipice BladesgroundEarthquake
3.915
100%7.5 s
2.0 charged
74% HP left on average
18
Shadow Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
3.870
100%6.0 s
2.0 charged
74% HP left on average
19
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.870
100%7.0 s
2.0 charged
74% HP left on average
20
Shadow Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
3.800
100%6.0 s
2.0 charged
74% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.