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PoGoBud
Raid Hour · YveltalNext · 20h 22m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Marshadow
ghostShadow Claw
fightingClose CombatfireFire Punch
4.650
100%7.0 s
2.0 charged
78% HP left on average
2
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
4.436
100%7.5 s
2.0 charged
77% HP left on average
3
Paldean Tauros (Combat)
fightingDouble Kick
fightingClose CombatgroundEarthquake
4.432
100%6.0 s
2.0 charged
77% HP left on average
4
Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
4.361
100%6.0 s
2.0 charged
77% HP left on average
5
Heracross
bugFury Cutter
fightingClose CombatfightingUpper Hand
4.300
100%7.0 s
2.0 charged
77% HP left on average
6
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.279
100%6.0 s
2.0 charged
77% HP left on average
7
Cinderace
fireFire Spin
fireBlast BurnfirePyroball
4.000
100%6.0 s
2.0 charged
75% HP left on average
8
Emboar
fireEmber
fireBlast BurnfightingFocus Blast
3.909
100%7.0 s
2.0 charged
74% HP left on average
9
Charizard
fireEmber
fireOverheatfireBlast Burn
3.907
100%7.0 s
2.0 charged
74% HP left on average
10
Typhlosion
fireEmber
fireOverheatfireBlast Burn
3.907
100%7.0 s
2.0 charged
74% HP left on average
11
Shadow Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
3.870
100%6.0 s
2.0 charged
74% HP left on average
12
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.870
100%7.0 s
2.0 charged
74% HP left on average
13
Shadow Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
3.800
100%6.0 s
2.0 charged
74% HP left on average
14
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.787
100%6.0 s
2.0 charged
74% HP left on average
15
Shadow Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
3.755
100%7.0 s
2.0 charged
73% HP left on average
16
Flareon
fireFire Spin
fireOverheatfightingSuperpower
3.725
100%6.0 s
2.0 charged
73% HP left on average
17
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
3.600
100%9.0 s
2.0 charged
72% HP left on average
18
Flamigo
fightingDouble Kick
fightingClose CombatfightingUpper Hand
3.551
100%6.0 s
2.0 charged
72% HP left on average
19
Shadow Samurott
waterWaterfall
waterHydro CannonwaterHydro Pump
3.527
100%6.0 s
2.0 charged
72% HP left on average
20
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
3.348
100%7.0 s
2.0 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.