Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Earthquake
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 10.000 | 100% | 7.5 s 1.0 charged | 93% HP left on average | |
| 2 | normalTackle fightingClose CombatfairyMoonblast | 8.760 | 100% | 8.5 s 1.0 charged | 89% HP left on average | |
| 3 | waterWaterfall waterHydro CannonwaterSparkling Aria | 8.600 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 7.208 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 5 | fairyFairy Wind groundBulldozesteelGigaton Hammer | 7.120 | 100% | 15.0 s 3.0 charged | 86% HP left on average | |
| 6 | waterWater Gun waterHydro PumpwaterSurf | 6.280 | 100% | 11.5 s 2.0 charged | 84% HP left on average | |
| 7 | darkBite fightingClose CombatdarkCrunch | 5.813 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 8 | grassVine Whip waterChilling WatergrassPetal Blizzard | 5.793 | 100% | 14.0 s 3.0 charged | 83% HP left on average | |
| 9 | flyingPeck fightingAura SpherefireFlamethrower | 5.742 | 100% | 12.0 s 3.0 charged | 83% HP left on average | |
| 10 | fairyFairy Wind groundEarth PowerfireMystical Fire | 5.621 | 100% | 12.0 s 3.0 charged | 82% HP left on average | |
| 11 | grassBullet Seed grassSolar BeamgrassGrass Knot | 5.065 | 100% | 10.5 s 2.0 charged | 80% HP left on average | |
| 12 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 4.938 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 13 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 4.938 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 4.886 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 15 | fairyFairy Wind fireOverheatdarkBrutal Swing | 4.806 | 100% | 12.0 s 3.0 charged | 79% HP left on average | |
| 16 | fireFire Spin fireFlamethrowergrassSolar Beam | 4.776 | 100% | 9.5 s 2.0 charged | 79% HP left on average | |
| 17 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 4.776 | 100% | 12.0 s 3.0 charged | 79% HP left on average | |
| 18 | fightingLow Kick darkDark PulsedarkFoul Play | 4.512 | 100% | 12.0 s 3.0 charged | 78% HP left on average | |
| 19 | fireFire Spin fireFire BlastfireMagma Storm | 4.476 | 100% | 8.5 s 1.0 charged | 78% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.450 | 100% | 6.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.