Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.381 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 4.042 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.850 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.883 | 100% | 7.5 s 2.0 charged | 65% HP left on average | |
| 5 | fireIncinerate fireMind BlownfireOverheat | 2.729 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.703 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 7 | normalTackle fightingClose CombatfairyMoonblast | 2.547 | 100% | 9.0 s 2.0 charged | 61% HP left on average | |
| 8 | waterWater Gun waterHydro PumpwaterSurf | 2.275 | 100% | 11.5 s 2.0 charged | 56% HP left on average | |
| 9 | fairyFairy Wind groundEarth PowerfireMystical Fire | 2.233 | 100% | 12.0 s 3.0 charged | 55% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.212 | 100% | 9.0 s 2.0 charged | 55% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterSparkling Aria | 2.205 | 100% | 6.5 s 2.0 charged | 55% HP left on average | |
| 12 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.185 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 13 | flyingPeck fightingAura SpherefireFlamethrower | 2.171 | 100% | 12.0 s 3.0 charged | 54% HP left on average | |
| 14 | fightingLow Kick darkDark PulsedarkFoul Play | 2.132 | 100% | 12.0 s 3.0 charged | 53% HP left on average | |
| 15 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.094 | 100% | 9.0 s 2.0 charged | 52% HP left on average | |
| 16 | grassBullet Seed grassSolar BeamgrassGrass Knot | 1.892 | 100% | 10.5 s 2.0 charged | 47% HP left on average | |
| 17 | fightingCounter fightingSuperpowerbugLunge | 1.848 | 100% | 7.5 s 2.0 charged | 46% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.790 | 100% | 9.0 s 2.0 charged | 44% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.757 | 100% | 6.5 s 2.0 charged | 43% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.757 | 100% | 7.5 s 2.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.