Shadow Steelix counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Breaking Swipe
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 10.000 | 100% | 7.5 s 1.0 charged | 93% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterSparkling Aria | 8.600 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 3 | darkBite fightingClose CombatdarkCrunch | 5.813 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 4 | flyingPeck fightingAura SpherefireFlamethrower | 5.742 | 100% | 12.0 s 3.0 charged | 83% HP left on average | |
| 5 | fireFire Spin fireFlamethrowergrassSolar Beam | 5.707 | 100% | 9.0 s 2.0 charged | 82% HP left on average | |
| 6 | fairyGeomancy fightingClose CombatfairyMoonblast | 5.615 | 100% | 11.5 s 3.0 charged | 82% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 8 | fireFire Spin fireFire BlastfireMagma Storm | 5.222 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 9 | grassVine Whip waterChilling WatergrassPetal Blizzard | 5.091 | 100% | 17.5 s 4.0 charged | 80% HP left on average | |
| 10 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 4.938 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 11 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 4.938 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 12 | darkSnarl fightingFocus BlastdarkDark Pulse | 4.902 | 100% | 9.0 s 2.0 charged | 80% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundDrill Run | 4.886 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 14 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 4.778 | 100% | 10.0 s 2.0 charged | 79% HP left on average | |
| 15 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.776 | 100% | 12.0 s 3.0 charged | 79% HP left on average | |
| 16 | waterWater Gun waterHydro PumpwaterSurf | 4.758 | 100% | 13.5 s 2.0 charged | 79% HP left on average | |
| 17 | fightingLow Kick darkDark PulsedarkFoul Play | 4.512 | 100% | 12.0 s 3.0 charged | 78% HP left on average | |
| 18 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.450 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.381 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.372 | 100% | 10.0 s 3.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.