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PoGoBud

Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
10.000
100%7.5 s
1.0 charged
93% HP left on average
2
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
8.600
100%6.5 s
1.0 charged
88% HP left on average
3
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
5.813
100%7.5 s
1.0 charged
83% HP left on average
4
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
5.742
100%12.0 s
3.0 charged
83% HP left on average
5
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
5.707
100%9.0 s
2.0 charged
82% HP left on average
6
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
5.615
100%11.5 s
3.0 charged
82% HP left on average
7
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.222
100%6.5 s
1.0 charged
81% HP left on average
8
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.222
100%8.0 s
2.0 charged
81% HP left on average
9
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
5.091
100%17.5 s
4.0 charged
80% HP left on average
10
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
4.938
100%7.5 s
1.0 charged
80% HP left on average
11
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
4.938
100%7.5 s
1.0 charged
80% HP left on average
12
Kingambit
darkSnarl
fightingFocus BlastdarkDark Pulse
4.902
100%9.0 s
2.0 charged
80% HP left on average
13
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.886
100%6.5 s
1.0 charged
80% HP left on average
14
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
4.778
100%10.0 s
2.0 charged
79% HP left on average
15
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
4.776
100%12.0 s
3.0 charged
79% HP left on average
16
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
4.758
100%13.5 s
2.0 charged
79% HP left on average
17
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
4.512
100%12.0 s
3.0 charged
78% HP left on average
18
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.450
100%6.5 s
1.0 charged
78% HP left on average
19
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.381
100%5.5 s
1.0 charged
77% HP left on average
20
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.372
100%10.0 s
3.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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