Shadow Steelix counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.782 | 100% | 7.5 s 1.2 charged | 76% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 4.533 | 100% | 6.5 s 1.2 charged | 74% HP left on average | |
| 3 | groundMud Shot groundPrecipice BladesgroundEarthquake | 4.266 | 100% | 7.5 s 1.2 charged | 74% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 3.957 | 100% | 6.5 s 1.2 charged | 73% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 3.879 | 100% | 8.2 s 1.4 charged | 72% HP left on average | |
| 6 | dragonDragon Breath fireOverheatfireFusion Flare | 3.737 | 100% | 6.5 s 1.2 charged | 71% HP left on average | |
| 7 | normalQuick Attack fireV-createfireOverheat | 3.729 | 100% | 7.5 s 1.2 charged | 71% HP left on average | |
| 8 | fireFire Spin fireFlamethrowergrassSolar Beam | 3.604 | 100% | 9.4 s 1.7 charged | 69% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.522 | 100% | 6.5 s 1.2 charged | 59% HP left on average | |
| 10 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.394 | 100% | 7.6 s 1.2 charged | 67% HP left on average | |
| 11 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.394 | 100% | 7.6 s 1.2 charged | 67% HP left on average | |
| 12 | fireIncinerate fireOverheatwaterHydro Pump | 3.336 | 100% | 8.0 s 1.4 charged | 60% HP left on average | |
| 13 | darkSnarl fightingFocus BlastdarkDark Pulse | 3.230 | 100% | 9.4 s 1.7 charged | 65% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.172 | 100% | 6.5 s 1.2 charged | 63% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.166 | 100% | 9.7 s 1.8 charged | 64% HP left on average | |
| 16 | waterWater Gun waterHydro CannongroundEarthquake | 3.162 | 100% | 7.6 s 1.2 charged | 68% HP left on average | |
| 17 | waterWaterfall fightingClose CombatwaterAqua Jet | 3.150 | 100% | 6.5 s 1.2 charged | 63% HP left on average | |
| 18 | waterWaterfall waterOrigin PulsewaterSurf | 3.044 | 100% | 8.0 s 1.4 charged | 62% HP left on average | |
| 19 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.017 | 100% | 8.3 s 1.4 charged | 56% HP left on average | |
| 20 | fightingLow Kick fireFlamethrowericeIce Punch | 2.947 | 100% | 7.5 s 1.2 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.