Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Psychic Fangs
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundSand Attack groundEarthquakegroundEarth Power | 6.680 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakegroundBulldoze | 4.962 | 100% | 10.0 s 2.0 charged | 80% HP left on average | |
| 3 | icePowder Snow groundHigh HorsepowergroundBulldoze | 4.860 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 4 | groundMud-Slap groundEarthquakewaterSurf | 4.698 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 5 | icePowder Snow groundHigh HorsepowergroundBulldoze | 4.535 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 7 | groundMud Shot groundEarthquakerockStone Edge | 4.395 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 8 | dragonDragon Breath fightingFocus BlastfireFusion Flare | 4.306 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundEarth Power | 4.286 | 100% | 10.0 s 2.0 charged | 77% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 4.265 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundEarth Power | 4.186 | 100% | 8.5 s 2.0 charged | 76% HP left on average | |
| 12 | dragonDragon Breath fireOverheatfireFusion Flare | 4.163 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 13 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 4.163 | 100% | 8.5 s 2.0 charged | 76% HP left on average | |
| 14 | fireEmber fireOverheatgroundEarthquake | 4.108 | 100% | 7.5 s 2.0 charged | 76% HP left on average | |
| 15 | bugFury Cutter groundEarthquakegroundEarth Power | 3.884 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 16 | dragonDragon Tail iceFreeze ShockiceBlizzard | 3.702 | 100% | 8.5 s 2.0 charged | 73% HP left on average | |
| 17 | groundSand Attack groundEarthquakegroundScorching Sands | 3.698 | 100% | 9.5 s 2.0 charged | 73% HP left on average | |
| 18 | groundMud Shot groundEarth PowerfightingFocus Blast | 3.653 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 19 | dragonDragon Breath fireOverheatfireFusion Flare | 3.653 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 20 | groundMud Shot groundEarthquakegroundBulldoze | 3.653 | 100% | 7.5 s 2.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.