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PoGoBud
Raid Hour · YveltalNext · 15h 4m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Psychic Fangs

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Piloswine
icePowder Snow
groundHigh HorsepowergroundBulldoze
4.535
100%7.5 s
2.0 charged
78% HP left on average
2
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.450
100%5.5 s
1.0 charged
78% HP left on average
3
Shadow Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
4.186
100%8.5 s
2.0 charged
76% HP left on average
4
Camerupt
fireEmber
fireOverheatgroundEarthquake
4.108
100%7.5 s
2.0 charged
76% HP left on average
5
Shadow Nidoking
bugFury Cutter
groundEarthquakegroundEarth Power
3.884
100%8.0 s
2.0 charged
74% HP left on average
6
Shadow Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
3.653
100%6.5 s
2.0 charged
73% HP left on average
7
Shadow Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
3.580
100%8.5 s
2.0 charged
72% HP left on average
8
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
3.545
100%8.0 s
2.0 charged
72% HP left on average
9
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.423
100%8.5 s
2.0 charged
71% HP left on average
10
Nidoking
fightingDouble Kick
groundEarthquakegroundEarth Power
3.340
100%10.0 s
2.0 charged
70% HP left on average
11
Shadow Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
3.255
100%6.5 s
2.0 charged
69% HP left on average
12
Electivire
fightingLow Kick
fireFlamethrowericeIce Punch
3.245
100%7.5 s
2.0 charged
69% HP left on average
13
Shadow Camerupt
fireEmber
fireOverheatgroundEarthquake
3.102
100%7.5 s
2.0 charged
68% HP left on average
14
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
2.957
100%9.5 s
2.0 charged
66% HP left on average
15
Annihilape
fightingLow Kick
fightingClose CombatghostShadow Ball
2.863
100%6.5 s
2.0 charged
65% HP left on average
16
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
2.836
100%6.5 s
2.0 charged
65% HP left on average
17
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
2.806
100%7.5 s
2.0 charged
64% HP left on average
18
Turtonator
fireIncinerate
fireOverheatfireFlamethrower
2.760
100%8.5 s
2.0 charged
64% HP left on average
19
Haxorus
fightingCounter
groundEarthquakewaterSurf
2.729
100%8.5 s
2.0 charged
63% HP left on average
20
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.716
100%6.5 s
2.0 charged
63% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.