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PoGoBud
Raid Hour · YveltalNext · 20h 23m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Psychic Fangs

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.450
100%5.5 s
1.0 charged
78% HP left on average
2
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
2.957
100%9.5 s
2.0 charged
66% HP left on average
3
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
2.836
100%6.5 s
2.0 charged
65% HP left on average
4
Krookodile
darkSnarl
groundEarthquakegroundSand Tomb
2.765
100%8.5 s
2.0 charged
64% HP left on average
5
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
2.705
100%8.0 s
2.0 charged
63% HP left on average
6
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
2.521
100%7.5 s
2.0 charged
60% HP left on average
7
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.489
100%5.5 s
1.0 charged
60% HP left on average
8
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
2.374
100%8.5 s
2.0 charged
58% HP left on average
9
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
2.300
100%6.5 s
2.0 charged
57% HP left on average
10
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.272
100%6.5 s
2.0 charged
56% HP left on average
11
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
2.245
100%8.0 s
2.0 charged
55% HP left on average
12
Hippowdon
fireFire Fang
groundEarthquakegroundEarth Power
2.134
100%9.5 s
2.0 charged
53% HP left on average
13
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
2.112
100%11.5 s
2.0 charged
53% HP left on average
14
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
2.097
100%6.5 s
2.0 charged
52% HP left on average
15
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
2.096
100%14.5 s
3.0 charged
52% HP left on average
16
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
2.081
100%7.5 s
2.0 charged
52% HP left on average
17
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.049
100%7.5 s
2.0 charged
51% HP left on average
18
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
2.029
100%7.5 s
2.0 charged
51% HP left on average
19
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
2.009
100%10.0 s
2.0 charged
50% HP left on average
20
Kyurem (White)
dragonDragon Breath
fightingFocus BlastfireFusion Flare
1.991
100%6.5 s
2.0 charged
50% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.