Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Breaking Swipe
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 8.625 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 8.625 | 100% | 9.0 s 1.0 charged | 88% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 8.225 | 100% | 14.5 s 2.0 charged | 88% HP left on average | |
| 5 | groundSand Attack groundEarthquakegroundEarth Power | 6.958 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 6 | normalScratch groundHigh HorsepowerfireFire Punch | 6.800 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 6.714 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 8 | groundMud Shot groundPrecipice BladesgroundEarthquake | 6.393 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 6.171 | 100% | 8.0 s 1.0 charged | 84% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 6.065 | 100% | 11.5 s 2.0 charged | 84% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 6.000 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 12 | groundSand Attack groundEarthquakegroundEarth Power | 5.750 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 13 | groundMud-Slap groundEarth PowergroundBulldoze | 5.536 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 14 | groundMud Shot groundEarthquakegroundEarth Power | 5.219 | 100% | 8.5 s 1.0 charged | 81% HP left on average | |
| 15 | groundSand Attack groundEarthquakegroundEarth Power | 5.175 | 100% | 9.0 s 1.0 charged | 81% HP left on average | |
| 16 | groundMud Shot groundPrecipice BladesgroundEarthquake | 5.114 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 4.976 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 18 | icePowder Snow groundHigh HorsepowergroundBulldoze | 4.976 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 19 | groundMud-Slap groundEarthquakewaterSurf | 4.810 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 20 | groundMud-Slap groundEarth PowergrassSeed Bomb | 4.514 | 100% | 13.5 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.