Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Iron Tail / Psychic Fangs
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.000 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 3 | fireIncinerate fireOverheatwaterHydro Pump | 5.387 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.375 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 5 | normalQuick Attack fireV-createfireOverheat | 4.875 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.778 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 7 | dragonDragon Breath fireOverheatfireFusion Flare | 4.475 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.136 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 9 | flyingWing Attack fireOverheatfireFire Blast | 4.091 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 10 | waterWaterfall fightingClose CombatwaterAqua Jet | 4.063 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 11 | fireFire Spin fireFlamethrowergrassSolar Beam | 4.054 | 100% | 9.0 s 2.0 charged | 75% HP left on average | |
| 12 | ghostAstonish fireOverheatelectricThunder | 3.968 | 100% | 9.0 s 2.0 charged | 75% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.957 | 100% | 9.0 s 2.0 charged | 75% HP left on average | |
| 14 | waterWaterfall waterOrigin PulsewaterSurf | 3.891 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 15 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.850 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 16 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.850 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 17 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 3.630 | 100% | 10.0 s 2.0 charged | 72% HP left on average | |
| 18 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.615 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 19 | waterWaterfall waterAqua JetwaterLiquidation | 3.614 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 20 | waterWater Gun waterHydro PumpwaterScald | 3.606 | 100% | 9.5 s 2.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.