Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Iron Tail / Psychic Fangs
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.375 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.136 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 3 | flyingWing Attack fireOverheatfireFire Blast | 4.091 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 4 | waterWaterfall fightingClose CombatwaterAqua Jet | 4.063 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 5 | ghostAstonish fireOverheatelectricThunder | 3.968 | 100% | 9.0 s 2.0 charged | 75% HP left on average | |
| 6 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.850 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 7 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.850 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 8 | dragonDragon Breath fireOverheatfireFusion Flare | 3.729 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 9 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.615 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 10 | waterWaterfall waterAqua JetwaterLiquidation | 3.614 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 11 | fireEmber fireBlast BurnfightingFocus Blast | 3.483 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 3.483 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 13 | waterWater Gun waterHydro CannongroundEarthquake | 3.482 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 14 | waterWaterfall waterSurfwaterAqua Tail | 3.357 | 100% | 8.0 s 2.0 charged | 70% HP left on average | |
| 15 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.327 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.327 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 17 | fightingLow Kick fireFlamethrowericeIce Punch | 3.312 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 18 | fireFire Spin fireOverheatfightingSuperpower | 3.295 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 19 | fireIncinerate fireBlast BurnfireFlamethrower | 3.295 | 100% | 8.0 s 2.0 charged | 70% HP left on average | |
| 20 | fireEmber fireOverheatfireFire Punch | 3.250 | 100% | 7.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.