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PoGoBud
Raid Hour · YveltalNext · 16h 29m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Psychic Fangs

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
5.375
100%6.5 s
1.0 charged
81% HP left on average
2
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.136
100%6.5 s
1.0 charged
76% HP left on average
3
Moltres
flyingWing Attack
fireOverheatfireFire Blast
4.091
100%7.5 s
1.0 charged
76% HP left on average
4
Urshifu (Rapid Strike)
waterWaterfall
fightingClose CombatwaterAqua Jet
4.063
100%6.5 s
1.0 charged
75% HP left on average
5
Rotom (Heat)
ghostAstonish
fireOverheatelectricThunder
3.968
100%9.0 s
2.0 charged
75% HP left on average
6
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
3.850
100%7.5 s
1.0 charged
74% HP left on average
7
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
3.850
100%7.5 s
1.0 charged
74% HP left on average
8
Shadow Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
3.729
100%6.5 s
1.0 charged
73% HP left on average
9
Shadow Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
3.615
100%6.5 s
1.0 charged
72% HP left on average
10
Shadow Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
3.614
100%6.5 s
1.0 charged
72% HP left on average
11
Emboar
fireEmber
fireBlast BurnfightingFocus Blast
3.483
100%6.5 s
1.0 charged
71% HP left on average
12
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.483
100%6.5 s
1.0 charged
71% HP left on average
13
Shadow Swampert
waterWater Gun
waterHydro CannongroundEarthquake
3.482
100%7.5 s
1.0 charged
71% HP left on average
14
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
3.357
100%8.0 s
2.0 charged
70% HP left on average
15
Shadow Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
3.327
100%6.5 s
1.0 charged
70% HP left on average
16
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.327
100%6.5 s
1.0 charged
70% HP left on average
17
Electivire
fightingLow Kick
fireFlamethrowericeIce Punch
3.312
100%7.5 s
1.0 charged
70% HP left on average
18
Flareon
fireFire Spin
fireOverheatfightingSuperpower
3.295
100%6.5 s
1.0 charged
70% HP left on average
19
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
3.295
100%8.0 s
2.0 charged
70% HP left on average
20
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
3.250
100%7.5 s
1.0 charged
69% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.