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PoGoBud
Raid Hour · YveltalNext · 18h 29m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
4.098
100%7.5 s
2.0 charged
76% HP left on average
2
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
3.439
100%9.0 s
2.0 charged
71% HP left on average
3
Kingambit
darkSnarl
fightingFocus BlastdarkDark Pulse
3.421
100%9.0 s
2.0 charged
71% HP left on average
4
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
2.879
100%10.0 s
2.0 charged
65% HP left on average
5
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.800
100%6.0 s
2.0 charged
64% HP left on average
6
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.710
100%8.0 s
2.0 charged
63% HP left on average
7
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.563
100%8.0 s
2.0 charged
61% HP left on average
8
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
2.530
100%10.0 s
2.0 charged
60% HP left on average
9
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.430
100%6.0 s
2.0 charged
59% HP left on average
10
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
2.420
100%6.0 s
2.0 charged
59% HP left on average
11
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.356
100%6.0 s
2.0 charged
58% HP left on average
12
Victini
normalQuick Attack
fireV-createfireOverheat
2.349
100%8.0 s
2.0 charged
57% HP left on average
13
Bisharp
darkSnarl
fightingFocus BlastdarkDark Pulse
2.266
100%9.0 s
2.0 charged
56% HP left on average
14
Incineroar
fightingDouble Kick
fireBlast BurnfireFire Blast
2.265
100%7.5 s
2.0 charged
56% HP left on average
15
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
2.265
100%8.0 s
2.0 charged
56% HP left on average
16
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.265
100%8.0 s
2.0 charged
56% HP left on average
17
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.150
100%8.0 s
2.0 charged
53% HP left on average
18
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.116
100%9.0 s
2.0 charged
53% HP left on average
19
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.069
100%6.0 s
2.0 charged
52% HP left on average
20
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
2.043
100%6.0 s
2.0 charged
51% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.