Skip to content
PoGoBud

Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Crunch

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Xerneas
normalTackle
fightingClose CombatfairyMoonblast
8.154
100%9.5 s
2.0 charged
88% HP left on average
2
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
7.952
100%6.5 s
2.0 charged
87% HP left on average
3
Tinkaton
fairyFairy Wind
groundBulldozesteelGigaton Hammer
6.654
100%15.0 s
4.0 charged
85% HP left on average
4
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
6.080
100%11.5 s
2.0 charged
84% HP left on average
5
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
5.581
100%12.0 s
3.0 charged
82% HP left on average
6
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
5.537
100%9.0 s
2.0 charged
82% HP left on average
7
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
5.448
100%12.0 s
3.0 charged
82% HP left on average
8
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
5.056
100%9.0 s
2.0 charged
80% HP left on average
9
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.056
100%9.0 s
2.0 charged
80% HP left on average
10
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.919
100%6.5 s
2.0 charged
80% HP left on average
11
Tapu Bulu
grassBullet Seed
grassSolar BeamgrassGrass Knot
4.903
100%10.5 s
2.0 charged
80% HP left on average
12
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
4.794
100%14.0 s
4.0 charged
79% HP left on average
13
Kingambit
darkSnarl
fightingFocus BlastdarkDark Pulse
4.756
100%9.0 s
2.0 charged
79% HP left on average
14
Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
4.677
100%12.0 s
3.0 charged
79% HP left on average
15
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
4.667
100%8.0 s
2.0 charged
79% HP left on average
16
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
4.667
100%8.0 s
2.0 charged
79% HP left on average
17
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
4.639
100%10.0 s
2.0 charged
78% HP left on average
18
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
4.633
100%12.0 s
3.0 charged
78% HP left on average
19
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
4.372
100%12.0 s
3.0 charged
77% HP left on average
20
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.265
100%6.5 s
2.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme