Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalTackle fightingClose CombatfairyMoonblast | 8.154 | 100% | 9.5 s 2.0 charged | 88% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterSparkling Aria | 7.952 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 3 | waterWater Gun waterHydro PumpwaterSurf | 6.080 | 100% | 11.5 s 2.0 charged | 84% HP left on average | |
| 4 | flyingPeck fightingAura SpherefireFlamethrower | 5.581 | 100% | 12.0 s 3.0 charged | 82% HP left on average | |
| 5 | fireFire Spin fireFlamethrowergrassSolar Beam | 5.537 | 100% | 9.0 s 2.0 charged | 82% HP left on average | |
| 6 | fairyFairy Wind groundEarth PowerfireMystical Fire | 5.448 | 100% | 12.0 s 3.0 charged | 82% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireFlamethrower | 5.056 | 100% | 9.0 s 2.0 charged | 80% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.056 | 100% | 9.0 s 2.0 charged | 80% HP left on average | |
| 9 | fireFire Spin fireFire BlastfireMagma Storm | 4.919 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 10 | grassBullet Seed grassSolar BeamgrassGrass Knot | 4.903 | 100% | 10.5 s 2.0 charged | 80% HP left on average | |
| 11 | darkSnarl fightingFocus BlastdarkDark Pulse | 4.756 | 100% | 9.0 s 2.0 charged | 79% HP left on average | |
| 12 | fairyFairy Wind fireOverheatdarkBrutal Swing | 4.677 | 100% | 12.0 s 3.0 charged | 79% HP left on average | |
| 13 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 4.667 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 14 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 4.667 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 15 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 4.639 | 100% | 10.0 s 2.0 charged | 78% HP left on average | |
| 16 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 4.633 | 100% | 12.0 s 3.0 charged | 78% HP left on average | |
| 17 | fightingLow Kick darkDark PulsedarkFoul Play | 4.372 | 100% | 12.0 s 3.0 charged | 77% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 4.265 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.238 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 20 | ghostAstonish fightingFocus BlastfairyMoonblast | 4.222 | 100% | 12.0 s 2.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.