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PoGoBud
Raid Hour · YveltalNext · 19h 20m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Flygon
groundMud Shot
groundEarthquakegroundEarth Power
4.027
100%8.5 s
2.0 charged
75% HP left on average
2
Shadow Mamoswine
icePowder Snow
groundHigh HorsepowergroundBulldoze
3.837
100%7.5 s
2.0 charged
74% HP left on average
3
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
3.721
100%8.0 s
2.0 charged
73% HP left on average
4
Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
3.721
100%8.5 s
2.0 charged
73% HP left on average
5
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.418
100%6.5 s
2.0 charged
71% HP left on average
6
Shadow Golem
groundMud Shot
groundEarthquakerockStone Edge
3.386
100%8.5 s
2.0 charged
70% HP left on average
7
Shadow Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
3.240
100%8.5 s
2.0 charged
69% HP left on average
8
Shadow Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
3.200
100%8.5 s
2.0 charged
69% HP left on average
9
Nidoking
fightingDouble Kick
groundEarthquakegroundEarth Power
2.941
100%10.0 s
2.0 charged
66% HP left on average
10
Shadow Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
2.909
100%6.5 s
2.0 charged
66% HP left on average
11
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.909
100%7.5 s
2.0 charged
66% HP left on average
12
Shadow Sandslash
groundMud Shot
groundEarthquakegroundScorching Sands
2.804
100%8.5 s
2.0 charged
64% HP left on average
13
Shadow Camerupt
fireEmber
fireOverheatgroundEarthquake
2.776
100%7.5 s
2.0 charged
64% HP left on average
14
Camerupt
fireIncinerate
fireOverheatgroundEarthquake
2.720
100%8.5 s
2.0 charged
63% HP left on average
15
Shadow Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
2.623
100%6.5 s
2.0 charged
62% HP left on average
16
Shadow Nidoking
fightingDouble Kick
groundEarthquakegroundEarth Power
2.542
100%10.0 s
2.0 charged
61% HP left on average
17
Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
2.531
100%11.5 s
2.0 charged
60% HP left on average
18
Turtonator
fireIncinerate
fireOverheatfireFlamethrower
2.480
100%8.5 s
2.0 charged
60% HP left on average
19
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.475
100%7.5 s
2.0 charged
60% HP left on average
20
Sandslash
groundSand Attack
groundEarthquakegroundScorching Sands
2.466
100%11.0 s
2.0 charged
59% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.