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PoGoBud
Raid Hour · YveltalNext · 19h 22m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
2.229
100%8.5 s
2.0 charged
55% HP left on average
2
Krookodile
darkSnarl
groundEarthquakegroundSand Tomb
2.139
100%10.0 s
2.0 charged
53% HP left on average
3
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.010
100%5.5 s
1.0 charged
50% HP left on average
4
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
1.972
100%9.0 s
2.0 charged
49% HP left on average
5
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
1.951
100%7.5 s
2.0 charged
49% HP left on average
6
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
1.907
100%6.5 s
2.0 charged
48% HP left on average
7
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.865
100%10.0 s
2.0 charged
46% HP left on average
8
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.808
100%8.5 s
2.0 charged
45% HP left on average
9
Hippowdon
fireFire Fang
groundEarthquakegroundEarth Power
1.779
100%9.5 s
2.0 charged
44% HP left on average
10
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
1.775
100%8.0 s
2.0 charged
44% HP left on average
11
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.764
100%6.5 s
2.0 charged
43% HP left on average
12
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
1.720
100%7.5 s
2.0 charged
42% HP left on average
13
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
1.676
100%16.5 s
4.0 charged
40% HP left on average
14
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
1.659
100%7.5 s
2.0 charged
40% HP left on average
15
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.641
100%11.5 s
2.0 charged
39% HP left on average
16
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.633
100%8.0 s
2.0 charged
39% HP left on average
17
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.567
100%6.5 s
2.0 charged
36% HP left on average
18
Shadow Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.565
100%10.0 s
2.0 charged
36% HP left on average
19
Kyurem (White)
iceIce Fang
fightingFocus BlastfireFusion Flare
1.557
100%8.5 s
2.0 charged
36% HP left on average
20
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
1.557
100%10.0 s
2.0 charged
36% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.