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Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Heavy Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
7.708
100%6.5 s
1.0 charged
87% HP left on average
2
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
7.708
100%8.5 s
1.0 charged
87% HP left on average
3
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
6.860
100%16.0 s
3.0 charged
85% HP left on average
4
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
5.389
100%6.5 s
1.0 charged
81% HP left on average
5
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
5.071
100%8.0 s
1.0 charged
80% HP left on average
6
Zygarde (Fifty Percent)
darkBite
groundBulldozedarkCrunch
5.000
100%14.5 s
3.0 charged
80% HP left on average
7
Flygon
groundSand Attack
groundEarthquakegroundEarth Power
4.656
100%9.0 s
1.0 charged
79% HP left on average
8
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
4.625
100%9.0 s
1.0 charged
78% HP left on average
9
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
4.571
100%7.5 s
1.0 charged
78% HP left on average
10
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
4.571
100%7.5 s
1.0 charged
78% HP left on average
11
Shadow Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
4.568
100%10.0 s
2.0 charged
78% HP left on average
12
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
4.347
100%7.5 s
1.0 charged
77% HP left on average
13
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
4.217
100%10.0 s
2.0 charged
76% HP left on average
14
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
4.122
100%11.5 s
2.0 charged
76% HP left on average
15
Toedscruel
groundMud Shot
groundEarth PowergrassSeed Bomb
4.027
100%13.5 s
3.0 charged
75% HP left on average
16
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
3.854
100%9.0 s
1.0 charged
74% HP left on average
17
Mamoswine
icePowder Snow
groundHigh HorsepowergroundBulldoze
3.837
100%7.5 s
1.0 charged
74% HP left on average
18
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.837
100%8.0 s
1.0 charged
74% HP left on average
19
Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
3.810
100%8.0 s
1.0 charged
74% HP left on average
20
Shadow Flygon
groundMud Shot
groundEarthquakegroundEarth Power
3.725
100%8.5 s
1.0 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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