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PoGoBud
Raid Hour · YveltalNext · 23h 32m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Crunch

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
7.708
100%6.5 s
1.0 charged
87% HP left on average
2
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
4.571
100%7.5 s
1.0 charged
78% HP left on average
3
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
4.571
100%7.5 s
1.0 charged
78% HP left on average
4
Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
3.810
100%8.0 s
1.0 charged
74% HP left on average
5
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
3.481
100%6.5 s
1.0 charged
71% HP left on average
6
Shadow Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
3.306
100%8.0 s
1.0 charged
70% HP left on average
7
Shadow Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
3.265
100%8.0 s
1.0 charged
69% HP left on average
8
Camerupt
fireIncinerate
fireOverheatgroundEarthquake
2.776
100%8.0 s
1.0 charged
64% HP left on average
9
Shadow Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
2.667
100%6.5 s
1.0 charged
63% HP left on average
10
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.540
100%7.5 s
1.0 charged
61% HP left on average
11
Turtonator
fireIncinerate
fireOverheatfireFlamethrower
2.531
100%8.0 s
1.0 charged
60% HP left on average
12
Shadow Camerupt
fireEmber
fireOverheatgroundEarthquake
2.429
100%7.5 s
1.0 charged
59% HP left on average
13
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.157
100%7.5 s
1.0 charged
54% HP left on average
14
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.090
100%6.5 s
1.0 charged
52% HP left on average
15
Pawmot
fightingLow Kick
fightingClose CombatfightingBrick Break
2.061
100%6.5 s
1.0 charged
51% HP left on average
16
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
2.012
100%7.5 s
1.0 charged
50% HP left on average
17
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.010
100%5.5 s
1.0 charged
50% HP left on average
18
Shadow Electivire
fightingLow Kick
fireFlamethrowericeIce Punch
1.857
100%7.5 s
1.0 charged
46% HP left on average
19
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
1.837
100%8.0 s
1.0 charged
46% HP left on average
20
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.779
100%5.5 s
1.0 charged
44% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.