Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 7.708 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 2 | groundMud Shot groundPrecipice BladesgroundEarthquake | 4.571 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 3 | groundMud Shot groundPrecipice BladesgroundEarthquake | 4.571 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 4 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 3.810 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 3.481 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundEarth Power | 3.306 | 100% | 8.0 s 1.0 charged | 70% HP left on average | |
| 7 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 3.265 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 8 | fireIncinerate fireOverheatgroundEarthquake | 2.776 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 9 | groundMud Shot groundEarth PowerfightingFocus Blast | 2.667 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.540 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 11 | fireIncinerate fireOverheatfireFlamethrower | 2.531 | 100% | 8.0 s 1.0 charged | 60% HP left on average | |
| 12 | fireEmber fireOverheatgroundEarthquake | 2.429 | 100% | 7.5 s 1.0 charged | 59% HP left on average | |
| 13 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.157 | 100% | 7.5 s 1.0 charged | 54% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.090 | 100% | 6.5 s 1.0 charged | 52% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingBrick Break | 2.061 | 100% | 6.5 s 1.0 charged | 51% HP left on average | |
| 16 | fightingCounter fightingSuperpowerbugLunge | 2.012 | 100% | 7.5 s 1.0 charged | 50% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.010 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 18 | fightingLow Kick fireFlamethrowericeIce Punch | 1.857 | 100% | 7.5 s 1.0 charged | 46% HP left on average | |
| 19 | fireIncinerate fireBlast BurnfireFlamethrower | 1.837 | 100% | 8.0 s 1.0 charged | 46% HP left on average | |
| 20 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.779 | 100% | 5.5 s 1.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.