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PoGoBud
Raid Hour · YveltalNext · 17h 34m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.094
100%6.5 s
1.0 charged
80% HP left on average
2
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.306
100%6.5 s
1.0 charged
77% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.396
100%6.5 s
1.0 charged
71% HP left on average
4
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
2.875
100%7.5 s
1.0 charged
65% HP left on average
5
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.875
100%7.5 s
1.0 charged
65% HP left on average
6
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.768
100%6.5 s
1.0 charged
64% HP left on average
7
Emboar
fireEmber
fireBlast BurnfightingFocus Blast
2.765
100%6.5 s
1.0 charged
64% HP left on average
8
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
2.692
100%7.5 s
1.0 charged
63% HP left on average
9
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
2.533
100%5.5 s
1.0 charged
61% HP left on average
10
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.517
100%7.5 s
1.0 charged
60% HP left on average
11
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
2.500
100%7.5 s
1.0 charged
60% HP left on average
12
Kingambit
darkSnarl
fightingFocus BlastdarkDark Pulse
2.500
100%9.0 s
2.0 charged
60% HP left on average
13
Shadow Samurott
waterWaterfall
waterHydro CannonwaterHydro Pump
2.485
100%6.5 s
1.0 charged
60% HP left on average
14
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
2.429
100%9.0 s
2.0 charged
59% HP left on average
15
Shadow Emboar
fightingLow Kick
fireBlast BurnfireHeat Wave
2.350
100%6.5 s
1.0 charged
57% HP left on average
16
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.350
100%6.5 s
1.0 charged
57% HP left on average
17
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
2.347
100%7.5 s
1.0 charged
57% HP left on average
18
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.329
100%9.0 s
2.0 charged
57% HP left on average
19
Shadow Electivire
fightingLow Kick
fireFlamethrowericeIce Punch
2.234
100%7.5 s
1.0 charged
55% HP left on average
20
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.233
100%5.5 s
1.0 charged
55% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.