Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Heavy Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.094
100%6.5 s
1.0 charged
80% HP left on average
2
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.306
100%6.5 s
1.0 charged
77% HP left on average
3
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.257
100%8.0 s
1.0 charged
77% HP left on average
4
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.881
100%9.5 s
1.0 charged
74% HP left on average
5
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
3.775
100%8.5 s
1.0 charged
74% HP left on average
6
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
3.636
100%7.5 s
1.0 charged
73% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.396
100%6.5 s
1.0 charged
71% HP left on average
8
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatwaterAqua Jet
3.365
100%7.5 s
1.0 charged
70% HP left on average
9
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.229
100%10.5 s
1.0 charged
69% HP left on average
10
Kyogre
waterWaterfall
waterOrigin PulsewaterSurf
3.200
100%8.0 s
1.0 charged
69% HP left on average
11
Victini
psychicConfusion
fireV-createfireOverheat
3.182
100%8.5 s
1.0 charged
69% HP left on average
12
Shadow Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
3.077
100%6.5 s
1.0 charged
68% HP left on average
13
Shadow Suicune
waterWater Gun
waterHydro PumpwaterScald
2.917
100%9.0 s
1.0 charged
66% HP left on average
14
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
2.875
100%7.5 s
1.0 charged
65% HP left on average
15
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.875
100%7.5 s
1.0 charged
65% HP left on average
16
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
2.833
100%9.5 s
1.0 charged
65% HP left on average
17
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.783
100%10.5 s
1.0 charged
64% HP left on average
18
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
2.769
100%8.0 s
1.0 charged
64% HP left on average
19
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.768
100%6.5 s
1.0 charged
64% HP left on average
20
Emboar
fireEmber
fireBlast BurnfightingFocus Blast
2.765
100%6.5 s
1.0 charged
64% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.