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PoGoBud
Raid Hour · YveltalNext · 17h 51m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.258
100%6.0 s
2.0 charged
81% HP left on average
2
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.559
100%6.0 s
2.0 charged
78% HP left on average
3
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.087
100%6.0 s
2.0 charged
76% HP left on average
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.791
100%6.0 s
2.0 charged
74% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.791
100%7.0 s
2.0 charged
74% HP left on average
6
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
3.538
100%8.0 s
2.0 charged
72% HP left on average
7
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
3.538
100%8.0 s
2.0 charged
72% HP left on average
8
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
3.432
100%7.5 s
2.0 charged
71% HP left on average
9
Excadrill
groundMud-Slap
groundEarthquakegroundScorching Sands
3.357
100%7.5 s
2.0 charged
70% HP left on average
10
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
3.116
100%7.0 s
2.0 charged
68% HP left on average
11
Groudon
dragonDragon Tail
groundPrecipice BladesgroundEarthquake
3.077
100%7.5 s
2.0 charged
68% HP left on average
12
Kyogre
waterWaterfall
waterOrigin PulsewaterSurf
3.077
100%7.5 s
2.0 charged
68% HP left on average
13
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
3.073
100%7.0 s
2.0 charged
67% HP left on average
14
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.000
100%6.0 s
2.0 charged
67% HP left on average
15
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.981
100%7.0 s
2.0 charged
66% HP left on average
16
Shadow Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
2.909
100%7.0 s
2.0 charged
66% HP left on average
17
Shadow Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
2.826
100%12.0 s
4.0 charged
65% HP left on average
18
Shadow Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
2.817
100%6.0 s
2.0 charged
65% HP left on average
19
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
2.817
100%8.0 s
2.0 charged
64% HP left on average
20
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
2.795
100%9.0 s
2.0 charged
64% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.