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PoGoBud
Raid Hour · YveltalNext · 20h 9m

Shadow Steelix counters

steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.087
100%6.0 s
2.0 charged
76% HP left on average
2
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.791
100%6.0 s
2.0 charged
74% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.791
100%7.0 s
2.0 charged
74% HP left on average
4
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
3.432
100%7.5 s
2.0 charged
71% HP left on average
5
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
3.116
100%7.0 s
2.0 charged
68% HP left on average
6
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
3.073
100%7.0 s
2.0 charged
67% HP left on average
7
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.000
100%6.0 s
2.0 charged
67% HP left on average
8
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.981
100%7.0 s
2.0 charged
66% HP left on average
9
Shadow Landorus (Incarnate)
groundMud Shot
groundEarth PowerfightingFocus Blast
2.909
100%7.0 s
2.0 charged
66% HP left on average
10
Shadow Hariyama
fightingForce Palm
fightingClose CombatfightingSuperpower
2.817
100%6.0 s
2.0 charged
65% HP left on average
11
Buzzwole
fightingCounter
fightingSuperpowerbugLunge
2.817
100%8.0 s
2.0 charged
64% HP left on average
12
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
2.795
100%9.0 s
2.0 charged
64% HP left on average
13
Shadow Samurott
waterWaterfall
waterHydro CannonwaterHydro Pump
2.770
100%6.0 s
2.0 charged
64% HP left on average
14
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
2.769
100%8.5 s
2.0 charged
64% HP left on average
15
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
2.667
100%7.5 s
2.0 charged
63% HP left on average
16
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
2.661
100%8.5 s
2.0 charged
62% HP left on average
17
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
2.577
100%7.0 s
2.0 charged
61% HP left on average
18
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
2.522
100%6.0 s
2.0 charged
60% HP left on average
19
Shadow Groudon
dragonDragon Tail
groundPrecipice BladesgroundEarthquake
2.500
100%7.5 s
2.0 charged
60% HP left on average
20
Conkeldurr
fightingForce Palm
fightingDynamic PunchfightingFocus Blast
2.479
100%7.5 s
2.0 charged
60% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.