Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 4.087 | 100% | 6.0 s 2.0 charged | 76% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.791 | 100% | 6.0 s 2.0 charged | 74% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.791 | 100% | 7.0 s 2.0 charged | 74% HP left on average | |
| 4 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 3.432 | 100% | 7.5 s 2.0 charged | 71% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSacred Sword | 3.116 | 100% | 7.0 s 2.0 charged | 68% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatdarkNight Slash | 3.073 | 100% | 7.0 s 2.0 charged | 67% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.000 | 100% | 6.0 s 2.0 charged | 67% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.981 | 100% | 7.0 s 2.0 charged | 66% HP left on average | |
| 9 | groundMud Shot groundEarth PowerfightingFocus Blast | 2.909 | 100% | 7.0 s 2.0 charged | 66% HP left on average | |
| 10 | fightingForce Palm fightingClose CombatfightingSuperpower | 2.817 | 100% | 6.0 s 2.0 charged | 65% HP left on average | |
| 11 | fightingCounter fightingSuperpowerbugLunge | 2.817 | 100% | 8.0 s 2.0 charged | 64% HP left on average | |
| 12 | fireFire Spin fireFlamethrowergrassSolar Beam | 2.795 | 100% | 9.0 s 2.0 charged | 64% HP left on average | |
| 13 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.770 | 100% | 6.0 s 2.0 charged | 64% HP left on average | |
| 14 | fireIncinerate fireBlast BurnfireFlamethrower | 2.769 | 100% | 8.5 s 2.0 charged | 64% HP left on average | |
| 15 | fightingForce Palm fightingClose CombatfightingAura Sphere | 2.667 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 16 | fireIncinerate fireOverheatwaterHydro Pump | 2.661 | 100% | 8.5 s 2.0 charged | 62% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.577 | 100% | 7.0 s 2.0 charged | 61% HP left on average | |
| 18 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.522 | 100% | 6.0 s 2.0 charged | 60% HP left on average | |
| 19 | dragonDragon Tail groundPrecipice BladesgroundEarthquake | 2.500 | 100% | 7.5 s 2.0 charged | 60% HP left on average | |
| 20 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.479 | 100% | 7.5 s 2.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.