Shadow Steelix counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 10.000 | 100% | 7.5 s 1.0 charged | 92% HP left on average | |
| 2 | flyingPeck fightingAura SpherefireFlamethrower | 5.000 | 100% | 12.0 s 3.0 charged | 80% HP left on average | |
| 3 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.806 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 4 | fireFire Spin fireFlamethrowergrassSolar Beam | 4.435 | 100% | 9.0 s 2.0 charged | 77% HP left on average | |
| 5 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.130 | 100% | 11.5 s 3.0 charged | 76% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 4.075 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireFlamethrower | 3.976 | 100% | 9.0 s 2.0 charged | 75% HP left on average | |
| 8 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.833 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 9 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.833 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 10 | darkSnarl fightingFocus BlastdarkDark Pulse | 3.804 | 100% | 9.0 s 2.0 charged | 74% HP left on average | |
| 11 | ghostAstonish fightingFocus BlastfairyMoonblast | 3.778 | 100% | 12.0 s 2.0 charged | 74% HP left on average | |
| 12 | waterWater Gun waterHydro PumpwaterSurf | 3.778 | 100% | 12.5 s 2.0 charged | 74% HP left on average | |
| 13 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 3.709 | 100% | 12.0 s 3.0 charged | 73% HP left on average | |
| 14 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 3.634 | 100% | 10.0 s 2.0 charged | 72% HP left on average | |
| 15 | grassVine Whip waterChilling WatergrassPetal Blizzard | 3.585 | 100% | 16.5 s 4.0 charged | 72% HP left on average | |
| 16 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.523 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 17 | fightingLow Kick darkDark PulsedarkFoul Play | 3.449 | 100% | 12.0 s 3.0 charged | 71% HP left on average | |
| 18 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.333 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.327 | 100% | 10.0 s 3.0 charged | 70% HP left on average | |
| 20 | grassBullet Seed grassSolar BeamgrassGrass Knot | 3.317 | 100% | 13.0 s 3.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.