Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterSparkling Aria | 5.960 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 2 | flyingPeck fightingAura SpherefireFlamethrower | 5.000 | 100% | 12.0 s 3.0 charged | 80% HP left on average | |
| 3 | fireFire Spin fireFlamethrowergrassSolar Beam | 4.435 | 100% | 9.0 s 2.0 charged | 77% HP left on average | |
| 4 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.130 | 100% | 11.5 s 3.0 charged | 76% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 3.976 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireFlamethrower | 3.976 | 100% | 9.0 s 2.0 charged | 75% HP left on average | |
| 7 | darkSnarl fightingFocus BlastdarkDark Pulse | 3.804 | 100% | 9.0 s 2.0 charged | 74% HP left on average | |
| 8 | ghostAstonish fightingFocus BlastfairyMoonblast | 3.778 | 100% | 12.0 s 2.0 charged | 74% HP left on average | |
| 9 | waterWater Gun waterHydro PumpwaterSurf | 3.778 | 100% | 12.5 s 2.0 charged | 74% HP left on average | |
| 10 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.730 | 100% | 8.0 s 2.0 charged | 73% HP left on average | |
| 11 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.730 | 100% | 8.0 s 2.0 charged | 73% HP left on average | |
| 12 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 3.709 | 100% | 12.0 s 3.0 charged | 73% HP left on average | |
| 13 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 3.634 | 100% | 10.0 s 2.0 charged | 72% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundScorching Sands | 3.547 | 100% | 7.5 s 2.0 charged | 72% HP left on average | |
| 15 | fightingLow Kick darkDark PulsedarkFoul Play | 3.449 | 100% | 12.0 s 3.0 charged | 71% HP left on average | |
| 16 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.444 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 17 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.265 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 18 | waterWaterfall waterOrigin PulsewaterSurf | 3.265 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 19 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 3.239 | 100% | 10.0 s 2.0 charged | 69% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 3.082 | 100% | 6.5 s 2.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.