Shadow Steelix counters
steelgroundSierra · slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.045 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.561 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.254 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 4 | fireIncinerate fireMind BlownfireOverheat | 2.111 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 5 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.013 | 100% | 9.0 s 2.0 charged | 50% HP left on average | |
| 6 | flyingPeck fightingAura SpherefireFlamethrower | 1.722 | 100% | 12.0 s 3.0 charged | 42% HP left on average | |
| 7 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.667 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.656 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 9 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.652 | 100% | 11.5 s 3.0 charged | 39% HP left on average | |
| 10 | fightingLow Kick darkDark PulsedarkFoul Play | 1.610 | 100% | 12.0 s 3.0 charged | 38% HP left on average | |
| 11 | darkSnarl fightingFocus BlastdarkDark Pulse | 1.606 | 100% | 9.0 s 2.0 charged | 38% HP left on average | |
| 12 | waterWater Gun waterHydro PumpwaterSurf | 1.563 | 100% | 12.5 s 2.0 charged | 36% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.552 | 100% | 10.0 s 3.0 charged | 36% HP left on average | |
| 14 | fightingCounter fightingSuperpowerbugLunge | 1.385 | 100% | 7.5 s 2.0 charged | 28% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.341 | 100% | 7.5 s 2.0 charged | 25% HP left on average | |
| 16 | fightingCounter fightingClose CombatwaterAqua Jet | 1.326 | 100% | 7.5 s 2.0 charged | 25% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.325 | 100% | 7.5 s 2.0 charged | 25% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.325 | 100% | 7.5 s 2.0 charged | 25% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatflyingBrave Bird | 1.306 | 100% | 7.5 s 2.0 charged | 23% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.264 | 100% | 10.0 s 3.0 charged | 21% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.