Shadow Steelix counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Breaking Swipe
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 10.000 | 100% | 7.5 s 1.0 charged | 92% HP left on average | |
| 2 | flyingPeck fightingAura SpherefireFlamethrower | 5.000 | 100% | 12.0 s 3.0 charged | 80% HP left on average | |
| 3 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.130 | 100% | 11.5 s 3.0 charged | 76% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 4.075 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.027 | 100% | 9.5 s 2.0 charged | 75% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireFlamethrower | 3.976 | 100% | 9.0 s 2.0 charged | 75% HP left on average | |
| 7 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 3.833 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 8 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.833 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 9 | ghostAstonish fightingFocus BlastfairyMoonblast | 3.778 | 100% | 12.0 s 2.0 charged | 74% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.523 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 11 | ghostHex fightingFocus BlastghostShadow Ball | 3.435 | 100% | 9.0 s 2.0 charged | 71% HP left on average | |
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.333 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 13 | waterWater Gun waterHydro PumpwaterSurf | 3.317 | 100% | 13.5 s 2.0 charged | 70% HP left on average | |
| 14 | fairyFairy Wind groundEarth PowerfireMystical Fire | 3.279 | 100% | 13.0 s 3.0 charged | 70% HP left on average | |
| 15 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 3.239 | 100% | 10.0 s 2.0 charged | 69% HP left on average | |
| 16 | fireFire Spin fireFlamethrowergrassSolar Beam | 3.188 | 100% | 12.0 s 2.0 charged | 69% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.182 | 100% | 11.0 s 2.0 charged | 69% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 3.133 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 19 | grassVine Whip waterChilling WatergrassPetal Blizzard | 3.128 | 100% | 20.5 s 5.0 charged | 68% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.045 | 100% | 5.5 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.