Shadow Milotic counters
waterSierra · slot 3Leader
CP
7,139
Attack
375.6
x1.2 Shadow
Defense
254.4
x0.83 Shadow
HP
141
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Aqua Tail
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassBullet Seed grassSolar BeamgrassGrass Knot | 8.263 | 100% | 6.0 s 2.0 charged | 88% HP left on average | |
| 2 | flyingAir Slash fightingClose CombatnormalGiga Impact | 8.238 | 100% | 9.0 s 2.0 charged | 88% HP left on average | |
| 3 | fairyGeomancy electricThunderfightingClose Combat | 7.552 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 4 | ghostAstonish grassGrass KnotfairyMoonblast | 6.520 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 5 | ghostAstonish grassGrass KnotflyingFly | 5.621 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.607 | 100% | 6.0 s 2.0 charged | 82% HP left on average | |
| 7 | normalQuick Attack electricThunderelectricThunderbolt | 5.414 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 8 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.837 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.618 | 100% | 6.0 s 2.0 charged | 78% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricThunder | 4.043 | 100% | 6.0 s 2.0 charged | 75% HP left on average | |
| 11 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 4.000 | 100% | 7.0 s 2.0 charged | 75% HP left on average | |
| 12 | ghostShadow Claw psychicFuture SightdragonOutrage | 3.913 | 100% | 10.0 s 2.0 charged | 74% HP left on average | |
| 13 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 3.854 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 14 | psychicConfusion grassPower WhippsychicPsyshock | 3.806 | 100% | 9.0 s 2.0 charged | 74% HP left on average | |
| 15 | grassMagical Leaf fairyDazzling GleampsychicSynchronoise | 3.756 | 100% | 9.0 s 2.0 charged | 73% HP left on average | |
| 16 | electricVolt Switch electricWild ChargerockStone Edge | 3.739 | 100% | 6.0 s 2.0 charged | 73% HP left on average | |
| 17 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 3.538 | 100% | 6.0 s 2.0 charged | 72% HP left on average | |
| 18 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 3.526 | 100% | 7.5 s 2.0 charged | 72% HP left on average | |
| 19 | dragonDragon Tail grassSolar BeamgroundPrecipice Blades | 3.472 | 100% | 7.5 s 2.0 charged | 71% HP left on average | |
| 20 | electricVolt Switch electricWild ChargeelectricThunder | 3.382 | 100% | 6.0 s 2.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.