Shadow Milotic counters
waterSierra · slot 3Leader
CP
7,139
Attack
375.6
x1.2 Shadow
Defense
254.4
x0.83 Shadow
HP
141
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Blizzard
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassBullet Seed grassSolar BeamgrassGrass Knot | 6.333 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 2 | fairyGeomancy electricThunderfightingClose Combat | 6.057 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 3 | flyingAir Slash fightingClose CombatnormalGiga Impact | 5.793 | 100% | 11.0 s 2.0 charged | 83% HP left on average | |
| 4 | grassVine Whip grassPetal BlizzardgrassTrailblaze | 5.433 | 100% | 9.5 s 1.0 charged | 82% HP left on average | |
| 5 | normalQuick Attack electricThunderelectricThunderbolt | 5.429 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 6 | psychicConfusion fairyMoonblastpsychicFuture Sight | 4.222 | 100% | 10.5 s 1.0 charged | 76% HP left on average | |
| 7 | flyingPeck fightingAura SpherefairyDazzling Gleam | 4.023 | 100% | 11.5 s 3.0 charged | 75% HP left on average | |
| 8 | ghostAstonish grassGrass KnotflyingFly | 3.950 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 9 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 3.850 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 10 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 3.844 | 100% | 19.5 s 3.0 charged | 74% HP left on average | |
| 11 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 3.837 | 100% | 14.0 s 3.0 charged | 74% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.800 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 13 | psychicConfusion grassPower WhippsychicPsyshock | 3.800 | 100% | 8.5 s 1.0 charged | 74% HP left on average | |
| 14 | ghostAstonish grassGrass KnotfairyMoonblast | 3.762 | 100% | 10.0 s 1.0 charged | 73% HP left on average | |
| 15 | electricThunder Shock electricWild ChargeelectricThunder | 3.750 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 16 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 3.750 | 100% | 8.5 s 1.0 charged | 73% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.367 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 18 | bugFury Cutter groundEarthquakesteelMeteor Mash | 3.340 | 100% | 9.0 s 1.0 charged | 70% HP left on average | |
| 19 | ghostShadow Claw psychicFuture SightdragonOutrage | 3.241 | 100% | 9.5 s 1.0 charged | 69% HP left on average | |
| 20 | fireFire Spin grassSolar BeampsychicPsychic Fangs | 3.197 | 100% | 12.0 s 2.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.