Shadow Milotic counters
waterSierra · slot 3Leader
CP
7,139
Attack
375.6
x1.2 Shadow
Defense
254.4
x0.83 Shadow
HP
141
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Aqua Tail
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.836 | 100% | 7.0 s 2.0 charged | 46% HP left on average | |
| 2 | grassBullet Seed grassSolar BeamgrassGrass Knot | 1.831 | 100% | 6.0 s 2.0 charged | 45% HP left on average | |
| 3 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.548 | 100% | 7.5 s 2.0 charged | 35% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.517 | 100% | 8.5 s 2.0 charged | 34% HP left on average | |
| 5 | fairyGeomancy electricThunderfightingClose Combat | 1.442 | 100% | 7.5 s 2.0 charged | 31% HP left on average | |
| 6 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.421 | 100% | 8.5 s 2.0 charged | 30% HP left on average | |
| 7 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.391 | 100% | 8.5 s 2.0 charged | 28% HP left on average | |
| 8 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 1.383 | 100% | 9.0 s 2.0 charged | 28% HP left on average | |
| 9 | waterWaterfall electricThunderwaterOrigin Pulse | 1.356 | 100% | 9.0 s 2.0 charged | 26% HP left on average | |
| 10 | dragonDragon Tail electricFusion BoltdragonOutrage | 1.353 | 100% | 6.0 s 2.0 charged | 26% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.326 | 100% | 7.0 s 2.0 charged | 25% HP left on average | |
| 12 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.309 | 100% | 7.0 s 2.0 charged | 24% HP left on average | |
| 13 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.266 | 100% | 7.5 s 2.0 charged | 21% HP left on average | |
| 14 | dragonDragon Breath electricThunderpsychicMist Ball | 1.219 | 100% | 8.5 s 2.0 charged | 18% HP left on average | |
| 15 | grassVine Whip grassSolar BeamgrassPower Whip | 1.219 | 100% | 9.0 s 2.0 charged | 18% HP left on average | |
| 16 | ghostShadow Claw psychicFuture SightdragonOutrage | 1.199 | 100% | 10.0 s 2.0 charged | 17% HP left on average | |
| 17 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.185 | 100% | 8.5 s 2.0 charged | 16% HP left on average | |
| 18 | grassMagical Leaf grassEnergy BallgrassTrailblaze | 1.179 | 100% | 7.5 s 2.0 charged | 15% HP left on average | |
| 19 | waterWaterfall electricThunderwaterOrigin Pulse | 1.162 | 100% | 9.0 s 2.0 charged | 14% HP left on average | |
| 20 | psychicConfusion electricThunderboltnormalHyper Beam | 1.154 | 100% | 9.0 s 2.0 charged | 13% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.