Shadow Milotic counters
waterSierra · slot 3Leader
CP
7,139
Attack
375.6
x1.2 Shadow
Defense
254.4
x0.83 Shadow
HP
141
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Aqua Tail
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingAir Slash fightingClose CombatfairyPlay Rough | 5.808 | 100% | 10.5 s 3.0 charged | 83% HP left on average | |
| 2 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.000 | 100% | 6.0 s 2.0 charged | 75% HP left on average | |
| 3 | grassVine Whip grassPetal BlizzardgrassTrailblaze | 3.868 | 100% | 12.5 s 3.0 charged | 74% HP left on average | |
| 4 | fairyGeomancy fightingClose CombatfairyMoonblast | 3.800 | 100% | 11.5 s 4.0 charged | 74% HP left on average | |
| 5 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.400 | 100% | 6.0 s 2.0 charged | 71% HP left on average | |
| 6 | electricVolt Switch electricThunderelectricThunderbolt | 3.317 | 100% | 9.0 s 2.0 charged | 70% HP left on average | |
| 7 | ghostAstonish grassGrass KnotfairyMoonblast | 3.205 | 100% | 10.5 s 3.0 charged | 69% HP left on average | |
| 8 | grassBullet Seed grassGrass KnotbugMegahorn | 3.091 | 100% | 10.5 s 3.0 charged | 68% HP left on average | |
| 9 | psychicConfusion fairyMoonblastpsychicFuture Sight | 3.091 | 100% | 11.5 s 3.0 charged | 68% HP left on average | |
| 10 | bugFury Cutter electricTechno Blast (Electric)electricZap Cannon | 3.067 | 100% | 8.0 s 2.0 charged | 67% HP left on average | |
| 11 | flyingPeck fightingAura SpherefairyDazzling Gleam | 3.039 | 100% | 14.5 s 4.0 charged | 67% HP left on average | |
| 12 | fireFire Spin grassSolar BeampsychicPsychic Fangs | 3.000 | 100% | 11.5 s 3.0 charged | 67% HP left on average | |
| 13 | ghostAstonish grassGrass KnotflyingFly | 2.878 | 100% | 9.5 s 2.0 charged | 65% HP left on average | |
| 14 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.785 | 100% | 8.0 s 2.0 charged | 64% HP left on average | |
| 15 | grassMagical Leaf fairyDazzling GleampsychicSynchronoise | 2.627 | 100% | 12.0 s 3.0 charged | 62% HP left on average | |
| 16 | electricThunder Shock electricThunderboltfightingDynamic Punch | 2.582 | 100% | 13.5 s 4.0 charged | 61% HP left on average | |
| 17 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.462 | 100% | 8.5 s 2.0 charged | 59% HP left on average | |
| 18 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.443 | 100% | 10.0 s 2.0 charged | 59% HP left on average | |
| 19 | electricThunder Shock electricZap CannonnormalHyper Beam | 2.431 | 100% | 10.0 s 2.0 charged | 59% HP left on average | |
| 20 | grassMagical Leaf fairyDazzling GleampsychicSynchronoise | 2.393 | 100% | 10.5 s 3.0 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.