Shadow Milotic counters
waterSierra · slot 3Leader
CP
7,139
Attack
375.6
x1.2 Shadow
Defense
254.4
x0.83 Shadow
HP
141
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Aqua Tail
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.331 | 100% | 8.0 s 2.0 charged | 25% HP left on average | |
| 2 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.203 | 100% | 8.5 s 2.0 charged | 17% HP left on average | |
| 3 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.159 | 100% | 8.5 s 2.0 charged | 14% HP left on average | |
| 4 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 1.101 | 100% | 9.0 s 2.0 charged | 9% HP left on average | |
| 5 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.060 | 100% | 7.0 s 2.0 charged | 6% HP left on average | |
| 6 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.053 | 100% | 7.0 s 2.0 charged | 5% HP left on average | |
| 7 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.017 | 100% | 7.5 s 2.0 charged | 2% HP left on average | |
| 8 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.000 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 9 | waterWaterfall electricThunderwaterOrigin Pulse | 0.986 | 0% | 10.0 s 3.0 charged | 0% HP left on average | |
| 10 | grassBullet Seed grassSolar BeamgrassGrass Knot | 0.986 | 0% | 10.0 s 3.0 charged | 0% HP left on average | |
| 11 | dragonDragon Tail electricFusion BoltdragonOutrage | 0.972 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 12 | fairyGeomancy electricThunderfightingClose Combat | 0.936 | 0% | 10.0 s 3.0 charged | 0% HP left on average | |
| 13 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 0.915 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 14 | flyingAir Slash fightingClose CombatnormalGiga Impact | 0.894 | 0% | 10.0 s 3.0 charged | 0% HP left on average | |
| 15 | grassVine Whip grassSolar BeamgrassPower Whip | 0.865 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 0.844 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 17 | dragonDragon Tail dragonDragon PulsepoisonSludge Bomb | 0.787 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.780 | 0% | 9.0 s 2.0 charged | 0% HP left on average | |
| 19 | electricThunder Shock electricThunderboltfightingSuperpower | 0.780 | 0% | 10.0 s 3.0 charged | 0% HP left on average | |
| 20 | grassBullet Seed grassPower WhipelectricThunder | 0.752 | 0% | 8.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.