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PoGoBud

Shadow Houndoom counters

darkfireSierra ยท slot 3Leader
CP
6,241
Attack
433.5
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Snarl / Crunch

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Houndoom
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.429
100%5.0 s
1.0 charged
88% HP left on average
2
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.429
100%5.0 s
1.0 charged
88% HP left on average
3
Togekiss
flyingPeck
fightingAura SphererockAncient Power
8.000
100%5.5 s
1.0 charged
88% HP left on average
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.375
100%5.0 s
1.0 charged
86% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
7.375
100%5.5 s
1.0 charged
86% HP left on average
6
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
7.208
100%5.5 s
1.0 charged
86% HP left on average
7
Scrafty
fightingCounter
fightingUpper HandelectricThunder Punch
6.667
100%7.5 s
2.0 charged
85% HP left on average
8
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
6.576
100%5.5 s
1.0 charged
85% HP left on average
9
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
6.510
100%7.5 s
2.0 charged
85% HP left on average
10
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
6.407
100%5.5 s
1.0 charged
84% HP left on average
11
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
6.407
100%5.5 s
1.0 charged
84% HP left on average
12
Grimmsnarl
fightingLow Kick
fairyPlay RoughfairyDraining Kiss
6.276
100%7.5 s
2.0 charged
84% HP left on average
13
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
6.028
100%5.5 s
1.0 charged
83% HP left on average
14
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
5.880
100%8.5 s
2.0 charged
83% HP left on average
15
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
5.727
100%7.5 s
2.0 charged
83% HP left on average
16
Kingambit
fightingLow Kick
fightingFocus BlastbugX-Scissor
5.727
100%7.5 s
2.0 charged
83% HP left on average
17
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.641
100%5.5 s
1.0 charged
82% HP left on average
18
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
5.600
100%5.5 s
1.0 charged
82% HP left on average
19
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
5.564
100%5.5 s
1.0 charged
82% HP left on average
20
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
5.424
100%7.5 s
2.0 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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