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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Houndoom counters

darkfireSierra · slot 3Leader
CP
6,241
Attack
433.5
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Houndoom
#PokemonMovesPowerWinsTimeResult
1
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.096
100%5.0 s
1.0 charged
85% HP left on average
2
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.096
100%5.0 s
1.0 charged
85% HP left on average
3
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
6.093
100%5.0 s
1.0 charged
82% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.572
100%5.5 s
1.1 charged
71% HP left on average
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.566
100%5.0 s
1.0 charged
66% HP left on average
6
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.566
100%5.0 s
1.0 charged
66% HP left on average
7
Togekiss
flyingPeck
fightingAura SphererockAncient Power
4.159
100%5.5 s
1.1 charged
61% HP left on average
8
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.754
93%5.5 s
1.0 charged
65% HP left on average
9
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.717
93%5.5 s
1.0 charged
43% HP left on average
10
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.710
93%5.5 s
1.0 charged
57% HP left on average
11
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
3.391
93%5.5 s
1.0 charged
54% HP left on average
12
Shadow Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
3.371
93%5.5 s
1.0 charged
61% HP left on average
13
Shadow Machoke
fightingKarate Chop
fightingDynamic PunchfightingCross Chop
3.317
100%4.5 s
1.0 charged
53% HP left on average
14
Overqwil
poisonPoison Jab
waterAqua TailpoisonSludge Bomb
3.241
93%5.5 s
1.0 charged
53% HP left on average
15
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.099
93%5.5 s
1.0 charged
49% HP left on average
16
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
3.092
93%5.5 s
1.0 charged
49% HP left on average
17
Hawlucha
fightingLow Kick
fightingFlying PressflyingSky Attack
2.975
93%5.5 s
1.0 charged
47% HP left on average
18
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.954
93%5.5 s
1.0 charged
33% HP left on average
19
Magmortar
fightingKarate Chop
groundScorching SandsfightingBrick Break
2.928
93%5.5 s
1.0 charged
61% HP left on average
20
Enamorus (Incarnate)
fairyFairy Wind
flyingFlyfairyDazzling Gleam
2.918
93%5.5 s
1.0 charged
47% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.