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PoGoBud

Shadow Houndoom counters

darkfireSierra ยท slot 3Leader
CP
6,241
Attack
433.5
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Snarl / Trailblaze

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Houndoom
#PokemonMovesPowerWinsTimeResult
1
Pangoro
fightingKarate Chop
fightingClose CombatrockRock Slide
10.000
100%5.5 s
1.0 charged
91% HP left on average
2
Urshifu (Single Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
9.571
100%8.0 s
1.0 charged
90% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.952
100%5.0 s
1.0 charged
89% HP left on average
4
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.952
100%5.0 s
1.0 charged
89% HP left on average
5
Scrafty
fightingCounter
fightingUpper HandelectricThunder Punch
8.765
100%7.5 s
2.0 charged
89% HP left on average
6
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
8.762
100%5.5 s
1.0 charged
89% HP left on average
7
Togekiss
flyingPeck
fightingAura SphererockAncient Power
8.476
100%5.5 s
1.0 charged
88% HP left on average
8
Shadow Pangoro
fightingKarate Chop
fightingClose CombatrockRock Slide
8.083
100%5.5 s
1.0 charged
88% HP left on average
9
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.833
100%5.0 s
1.0 charged
87% HP left on average
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
7.833
100%5.5 s
1.0 charged
87% HP left on average
11
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
7.700
100%5.5 s
1.0 charged
87% HP left on average
12
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
7.000
100%5.5 s
1.0 charged
86% HP left on average
13
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
6.931
100%7.5 s
2.0 charged
86% HP left on average
14
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
6.815
100%5.5 s
1.0 charged
85% HP left on average
15
Grimmsnarl
fightingLow Kick
fairyPlay RoughfairyDraining Kiss
6.690
100%7.5 s
2.0 charged
85% HP left on average
16
Overqwil
poisonPoison Jab
waterAqua TailpoisonSludge Bomb
6.593
100%5.5 s
1.0 charged
85% HP left on average
17
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
6.593
100%5.5 s
1.0 charged
85% HP left on average
18
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.500
100%5.5 s
1.0 charged
85% HP left on average
19
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
6.417
100%5.5 s
1.0 charged
84% HP left on average
20
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
6.280
100%8.5 s
2.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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