Shadow Houndoom counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Snarl / Foul Play
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.952 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.952 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | fightingCounter fightingUpper HandelectricThunder Punch | 8.765 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 8.762 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | flyingPeck fightingAura SphererockAncient Power | 8.476 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.833 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 7 | fairyFairy Wind groundEarth PowerflyingFly | 7.762 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 7.700 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 9 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 7.667 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 10 | dragonDragon Tail groundEarthquakegroundBulldoze | 7.533 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 11 | bugFury Cutter fightingClose CombatfightingUpper Hand | 7.167 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 12 | fightingLow Kick fightingFocus BlastfightingBrick Break | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 13 | fightingLow Kick fightingFocus BlastbugX-Scissor | 6.931 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 14 | rockSmack Down rockStone EdgedarkBrutal Swing | 6.931 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.815 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 16 | fairyFairy Wind fairyMoonblastwaterChilling Water | 6.720 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 17 | dragonDragon Tail dragonDragon ClawpoisonSludge Bomb | 6.702 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 18 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 6.690 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 19 | poisonPoison Jab waterAqua TailpoisonSludge Bomb | 6.593 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 6.593 | 100% | 5.5 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.