Shadow Houndoom counters
darkfireSierra · slot 3Leader
CP
6,241
Attack
433.5
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
120
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Snarl / CrunchFire Fang / CrunchIncinerate / CrunchSnarl / Fire BlastFire Fang / Fire BlastIncinerate / Fire BlastSnarl / Foul PlayFire Fang / Foul PlayIncinerate / Foul PlaySnarl / FlamethrowerFire Fang / FlamethrowerIncinerate / FlamethrowerSnarl / TrailblazeFire Fang / TrailblazeIncinerate / Trailblaze
Best counters against Fire Fang / Flamethrower
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.107 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.107 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.344 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 4 | waterWater Gun waterHydro PumpwaterAqua Tail | 4.786 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 5 | darkBite groundEarthquakegroundBulldoze | 4.403 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 6 | rockSmack Down rockRock SliderockRock Blast | 3.839 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 7 | groundMud-Slap rockStone EdgefightingCross Chop | 3.810 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 8 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 3.755 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 9 | dragonDragon Breath fightingAura SpheredragonOutrage | 3.440 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 10 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.292 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 11 | poisonAcid rockPower GemrockRock Slide | 3.242 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 12 | dragonDragon Breath rockAncient PowerdragonDragon Claw | 3.218 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.133 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 14 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 3.133 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 15 | dragonDragon Breath fightingAura SpheredragonDragon Claw | 3.127 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 16 | dragonDragon Tail rockMeteor BeamrockStone Edge | 3.107 | 100% | 8.0 s 1.0 charged | 68% HP left on average | |
| 17 | waterWater Gun dragonDraco MeteorwaterAqua Tail | 3.100 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 18 | waterWater Gun waterHydro PumpwaterScald | 3.071 | 100% | 9.0 s 1.0 charged | 67% HP left on average | |
| 19 | darkBite groundEarthquakegroundBulldoze | 3.043 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 20 | waterWaterfall waterHydro PumpwaterSurf | 3.011 | 100% | 8.0 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.