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PoGoBud

Shadow Houndoom counters

darkfireSierra ยท slot 3Leader
CP
6,241
Attack
433.5
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Snarl / Foul Play

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Houndoom
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.667
100%5.0 s
1.0 charged
88% HP left on average
2
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.667
100%5.0 s
1.0 charged
88% HP left on average
3
Togekiss
flyingPeck
fightingAura SphererockAncient Power
8.238
100%5.5 s
1.0 charged
88% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
7.583
100%5.5 s
1.0 charged
87% HP left on average
5
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
7.467
100%5.5 s
1.0 charged
87% HP left on average
6
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
7.417
100%5.5 s
1.0 charged
87% HP left on average
7
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
6.788
100%5.5 s
1.0 charged
85% HP left on average
8
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
6.593
100%5.5 s
1.0 charged
85% HP left on average
9
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
6.407
100%5.5 s
1.0 charged
84% HP left on average
10
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
6.222
100%5.5 s
1.0 charged
84% HP left on average
11
Shadow Machoke
fightingKarate Chop
fightingDynamic PunchfightingCross Chop
5.964
100%4.5 s
1.0 charged
83% HP left on average
12
Enamorus (Incarnate)
fairyFairy Wind
flyingFlyfairyDazzling Gleam
5.852
100%5.5 s
1.0 charged
83% HP left on average
13
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.821
100%5.5 s
1.0 charged
83% HP left on average
14
Shadow Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
5.510
100%5.5 s
1.0 charged
82% HP left on average
15
Hawlucha
fightingLow Kick
fightingFlying PressflyingSky Attack
5.433
100%5.5 s
1.0 charged
82% HP left on average
16
Sawk
fightingLow Kick
fightingFocus BlastfightingBrick Break
5.300
100%5.5 s
1.0 charged
81% HP left on average
17
Cetitan
icePowder Snow
fightingSuperpowernormalBody Slam
5.175
100%5.5 s
1.0 charged
81% HP left on average
18
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.030
100%5.0 s
1.0 charged
80% HP left on average
19
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.030
100%5.0 s
1.0 charged
80% HP left on average
20
Baxcalibur
dragonDragon Breath
dragonGlaive RushdragonOutrage
4.714
100%5.5 s
1.0 charged
79% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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