Shadow Houndoom counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Incinerate / Foul Play
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.765 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 9.765 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.905 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.576 | 100% | 8.0 s 2.0 charged | 82% HP left on average | |
| 5 | rockSmack Down rockRock SliderockRock Blast | 5.359 | 100% | 8.0 s 2.0 charged | 81% HP left on average | |
| 6 | waterWater Gun waterHydro PumpwaterAqua Tail | 5.270 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 7 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 4.838 | 100% | 8.0 s 2.0 charged | 79% HP left on average | |
| 8 | groundMud-Slap rockStone EdgefightingCross Chop | 4.189 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 4.163 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 10 | waterWaterfall waterHydro PumpwaterSurf | 4.077 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 11 | waterWaterfall waterHydro PumpwaterSurf | 3.970 | 100% | 8.0 s 2.0 charged | 75% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakegroundBulldoze | 3.906 | 100% | 8.0 s 2.0 charged | 74% HP left on average | |
| 13 | ghostShadow Claw dragonDragon PulseghostShadow Force | 3.857 | 100% | 7.5 s 2.0 charged | 74% HP left on average | |
| 14 | dragonDragon Breath rockAncient PowerdragonDragon Claw | 3.738 | 100% | 7.0 s 2.0 charged | 73% HP left on average | |
| 15 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.651 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 16 | poisonAcid rockPower GemrockRock Slide | 3.632 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 17 | rockRock Throw rockMeteor BeamrockStone Edge | 3.596 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 18 | waterWater Gun dragonDraco MeteorwaterAqua Tail | 3.529 | 100% | 7.0 s 2.0 charged | 72% HP left on average | |
| 19 | groundMud-Slap rockRock WreckergroundEarthquake | 3.429 | 100% | 8.0 s 2.0 charged | 71% HP left on average | |
| 20 | waterWaterfall waterSurfwaterAqua Tail | 3.418 | 100% | 6.5 s 2.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.