Shadow Houndoom counters
darkfireSierra · slot 3Leader
CP
6,241
Attack
433.5
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
120
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Snarl / CrunchFire Fang / CrunchIncinerate / CrunchSnarl / Fire BlastFire Fang / Fire BlastIncinerate / Fire BlastSnarl / Foul PlayFire Fang / Foul PlayIncinerate / Foul PlaySnarl / FlamethrowerFire Fang / FlamethrowerIncinerate / FlamethrowerSnarl / TrailblazeFire Fang / TrailblazeIncinerate / Trailblaze
Best counters against Snarl / Trailblaze
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatrockRock Slide | 8.048 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingBrick Break | 7.000 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.667 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 4 | flyingPeck fightingAura SphererockAncient Power | 6.458 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatrockRock Slide | 6.259 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | fightingCounter fightingUpper HandelectricThunder Punch | 6.190 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.037 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.583 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 10 | bugFury Cutter fightingClose CombatfightingUpper Hand | 5.519 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 5.333 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 12 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 5.333 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | rockSmack Down rockStone EdgedarkBrutal Swing | 5.303 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | fairyGeomancy fightingClose CombatfairyMoonblast | 5.135 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 16 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 5.121 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 17 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.857 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.786 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 19 | waterWater Gun waterHydro PumpwaterSurf | 4.690 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 20 | poisonPoison Jab fightingSuperpowerbugLunge | 4.568 | 100% | 6.5 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.