Shadow Houndoom counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Snarl / Foul Play
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.667 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 2 | flyingPeck fightingAura SphererockAncient Power | 6.458 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatrockRock Slide | 6.259 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 4 | fightingCounter fightingUpper HandelectricThunder Punch | 6.190 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.037 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.583 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 8 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.566 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 9 | bugFury Cutter fightingClose CombatfightingUpper Hand | 5.519 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 5.333 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | rockSmack Down rockStone EdgedarkBrutal Swing | 5.303 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 12 | flyingAir Slash fightingClose CombatnormalGiga Impact | 5.207 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 14 | fairyGeomancy fightingClose CombatfairyMoonblast | 5.135 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 15 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 5.121 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 16 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 4.931 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 17 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.857 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.786 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 19 | waterWater Gun waterHydro PumpwaterSurf | 4.690 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 20 | poisonPoison Jab fightingSuperpowerbugLunge | 4.568 | 100% | 6.5 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.