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PoGoBud

Shadow Houndoom counters

darkfireSierra ยท slot 3Leader
CP
6,241
Attack
433.5
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
120

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Snarl / Foul Play

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Houndoom
#PokemonMovesPowerWinsTimeResult
1
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
6.667
100%5.5 s
1.0 charged
85% HP left on average
2
Togekiss
flyingPeck
fightingAura SphererockAncient Power
6.458
100%5.5 s
1.0 charged
85% HP left on average
3
Shadow Pangoro
fightingKarate Chop
fightingClose CombatrockRock Slide
6.259
100%5.5 s
1.0 charged
84% HP left on average
4
Scrafty
fightingCounter
fightingUpper HandelectricThunder Punch
6.190
100%7.5 s
2.0 charged
84% HP left on average
5
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.037
100%5.0 s
1.0 charged
83% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
6.037
100%5.5 s
1.0 charged
83% HP left on average
7
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
5.583
100%5.5 s
1.0 charged
82% HP left on average
8
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
5.566
100%7.5 s
2.0 charged
82% HP left on average
9
Heracross
bugFury Cutter
fightingClose CombatfightingUpper Hand
5.519
100%5.5 s
1.0 charged
82% HP left on average
10
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
5.333
100%5.5 s
1.0 charged
81% HP left on average
11
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
5.303
100%7.5 s
2.0 charged
81% HP left on average
12
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatnormalGiga Impact
5.207
100%7.5 s
2.0 charged
81% HP left on average
13
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
5.167
100%5.5 s
1.0 charged
81% HP left on average
14
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
5.135
100%6.5 s
2.0 charged
81% HP left on average
15
Grimmsnarl
fightingLow Kick
fairyPlay RoughfairyDraining Kiss
5.121
100%7.5 s
2.0 charged
80% HP left on average
16
Kommo-o
dragonDragon Tail
fightingClose CombatfightingUpper Hand
4.931
100%6.5 s
2.0 charged
80% HP left on average
17
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
4.857
100%5.5 s
1.0 charged
79% HP left on average
18
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
4.786
100%5.5 s
1.0 charged
79% HP left on average
19
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
4.690
100%8.5 s
2.0 charged
79% HP left on average
20
Buzzwole
poisonPoison Jab
fightingSuperpowerbugLunge
4.568
100%6.5 s
2.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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