Shadow Flygon counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Stone Edge
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang fairyMoonblastfightingClose Combat | 4.806 | 100% | 7.0 s 0.0 charged | 79% HP left on average | |
| 2 | iceIce Fang iceAvalancheiceIcy Wind | 3.031 | 100% | 7.0 s 0.0 charged | 67% HP left on average | |
| 3 | iceFrost Breath iceBlizzardiceIce Beam | 2.325 | 100% | 7.0 s 0.0 charged | 57% HP left on average | |
| 4 | iceIce Fang groundEarthquakegroundEarth Power | 2.219 | 100% | 7.0 s 0.0 charged | 55% HP left on average | |
| 5 | iceIce Fang iceIce BurniceBlizzard | 2.202 | 100% | 5.0 s 0.0 charged | 55% HP left on average | |
| 6 | iceFrost Breath iceBlizzardiceWeather Ball (Ice) | 2.176 | 100% | 7.0 s 0.0 charged | 54% HP left on average | |
| 7 | iceFrost Breath iceAvalancheiceIce Beam | 1.961 | 100% | 7.0 s 0.0 charged | 49% HP left on average | |
| 8 | fairyCharm fairyPlay RoughghostShadow Ball | 1.901 | 100% | 13.0 s 1.0 charged | 47% HP left on average | |
| 9 | iceIce Fang iceIce BeamwaterHydro Cannon | 1.854 | 100% | 7.0 s 0.0 charged | 46% HP left on average | |
| 10 | icePowder Snow iceAvalancheiceIcicle Spear | 1.792 | 100% | 7.0 s 0.0 charged | 44% HP left on average | |
| 11 | iceFrost Breath iceAvalancheiceBlizzard | 1.764 | 100% | 7.0 s 0.0 charged | 43% HP left on average | |
| 12 | iceIce Fang iceAvalancheiceIce Punch | 1.677 | 100% | 6.0 s 0.0 charged | 40% HP left on average | |
| 13 | iceIce Fang iceAvalancheiceBlizzard | 1.464 | 100% | 6.0 s 0.0 charged | 32% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.372 | 100% | 11.5 s 3.0 charged | 27% HP left on average | |
| 15 | iceIce Shard iceAvalancheiceTriple Axel | 1.208 | 100% | 7.5 s 0.0 charged | 17% HP left on average | |
| 16 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 1.148 | 100% | 16.0 s 3.0 charged | 13% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakedragonBreaking Swipe | 1.079 | 100% | 15.0 s 3.0 charged | 7% HP left on average | |
| 18 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.078 | 100% | 15.0 s 4.0 charged | 7% HP left on average | |
| 19 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.010 | 100% | 14.0 s 3.0 charged | 1% HP left on average | |
| 20 | normalScratch iceIce PunchfairyPlay Rough | 1.004 | 100% | 12.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.