Shadow Ferrothorn counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Metal Claw / Acid Spray
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Fang fireOverheatfireFusion Flare | 5.257 | 100% | 7.0 s 0.0 charged | 81% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 5.222 | 100% | 9.5 s 1.0 charged | 81% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 5.111 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 4.700 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFire Blast | 3.982 | 100% | 7.0 s 0.0 charged | 75% HP left on average | |
| 6 | fireFire Spin fireFlamethrowersteelIron Head | 3.774 | 100% | 9.5 s 1.0 charged | 74% HP left on average | |
| 7 | fireIncinerate fireOverheatgroundEarth Power | 3.660 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 8 | fireFire Spin fireOverheatfireFlame Charge | 3.381 | 100% | 6.0 s 0.0 charged | 70% HP left on average | |
| 9 | fireFire Fang fireFire BlastfireFlamethrower | 3.321 | 100% | 7.0 s 0.0 charged | 70% HP left on average | |
| 10 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.310 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 11 | fightingDouble Kick fightingSacred SwordsteelIron Head | 3.032 | 100% | 12.5 s 3.0 charged | 67% HP left on average | |
| 12 | fireFire Fang fireOverheatfireFire Blast | 3.014 | 100% | 8.0 s 1.0 charged | 67% HP left on average | |
| 13 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.783 | 100% | 7.5 s 1.0 charged | 64% HP left on average | |
| 14 | fireIncinerate fireHeat WavefireFlamethrower | 2.733 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 15 | fireFire Fang fireBlast BurnfireFire Blast | 2.658 | 100% | 8.0 s 1.0 charged | 62% HP left on average | |
| 16 | fireIncinerate fireBlast BurnfireFlamethrower | 2.620 | 100% | 10.5 s 1.0 charged | 62% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlastdarkFoul Play | 2.610 | 100% | 11.5 s 3.0 charged | 62% HP left on average | |
| 18 | fireFire Spin fireOverheatbugBug Buzz | 2.507 | 100% | 7.5 s 1.0 charged | 60% HP left on average | |
| 19 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.356 | 100% | 13.5 s 3.0 charged | 58% HP left on average | |
| 20 | fireIncinerate fireOverheatfireFlame Charge | 2.328 | 100% | 7.5 s 1.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.