Shadow Ferrothorn counters
grasssteelSierra · slot 2Leader
CP
5,500
Attack
313.4
x1.2 Shadow
Defense
258.8
x0.83 Shadow
HP
119
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Seed / Mirror Shot
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireFlamethrower | 5.222 | 100% | 8.5 s 1.0 charged | 81% HP left on average | |
| 2 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.571 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 4.476 | 100% | 7.0 s 1.0 charged | 78% HP left on average | |
| 4 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.692 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFusion Flare | 3.680 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 6 | fireFire Fang fireOverheatfireFusion Flare | 3.472 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 7 | fireFire Spin fireFlamethrowersteelIron Head | 3.441 | 100% | 8.5 s 1.0 charged | 71% HP left on average | |
| 8 | fireFire Spin fireOverheatbugBug Buzz | 3.296 | 100% | 7.0 s 1.0 charged | 70% HP left on average | |
| 9 | fireIncinerate fireOverheatgroundEarth Power | 3.245 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 10 | fireFire Spin fireOverheatfireFire Blast | 3.153 | 100% | 8.5 s 1.0 charged | 68% HP left on average | |
| 11 | fireFire Fang fireOverheatfireFire Blast | 3.097 | 100% | 8.5 s 1.0 charged | 68% HP left on average | |
| 12 | fireFire Spin fireOverheatfireFire Blast | 2.776 | 100% | 7.0 s 1.0 charged | 64% HP left on average | |
| 13 | fireFire Spin fireOverheatfireBlast Burn | 2.754 | 100% | 8.5 s 1.0 charged | 64% HP left on average | |
| 14 | fireFire Fang fireBlast BurnfireFire Blast | 2.732 | 100% | 8.5 s 1.0 charged | 63% HP left on average | |
| 15 | fireFire Spin fireOverheatfireFire Blast | 2.720 | 100% | 7.0 s 1.0 charged | 63% HP left on average | |
| 16 | fireIncinerate fireHeat WavefireFlamethrower | 2.645 | 100% | 8.0 s 1.0 charged | 62% HP left on average | |
| 17 | fireFire Spin fireOverheatfireBlast Burn | 2.435 | 100% | 7.0 s 1.0 charged | 59% HP left on average | |
| 18 | fireFire Spin fireBlast BurnfireFire Blast | 2.412 | 100% | 8.5 s 1.0 charged | 59% HP left on average | |
| 19 | fireFire Fang fireFire BlastfireFlamethrower | 2.385 | 100% | 8.5 s 1.0 charged | 58% HP left on average | |
| 20 | fireFire Spin fireFire BlastfireFire Punch | 2.310 | 100% | 8.5 s 1.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.