Shadow Ferrothorn counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Metal Claw / Acid Spray
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Fang fireOverheatfireFusion Flare | 5.114 | 100% | 7.0 s 0.0 charged | 80% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFusion Flare | 4.972 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 4.439 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 4.136 | 100% | 9.5 s 1.0 charged | 76% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFire Blast | 3.857 | 100% | 7.0 s 0.0 charged | 74% HP left on average | |
| 6 | fireFire Fang fireFire BlastfireFlamethrower | 3.214 | 100% | 7.0 s 0.0 charged | 69% HP left on average | |
| 7 | fireFire Fang fireOverheatfightingFocus Blast | 3.206 | 100% | 7.0 s 0.0 charged | 69% HP left on average | |
| 8 | fireIncinerate fireOverheatgroundEarth Power | 3.093 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 9 | fireFire Spin fireFlamethrowersteelIron Head | 2.802 | 100% | 11.0 s 1.0 charged | 64% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.758 | 100% | 12.5 s 3.0 charged | 64% HP left on average | |
| 11 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.657 | 100% | 7.5 s 1.0 charged | 62% HP left on average | |
| 12 | fireFire Fang fireOverheatfireFire Blast | 2.634 | 100% | 8.0 s 1.0 charged | 62% HP left on average | |
| 13 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.548 | 100% | 10.5 s 1.0 charged | 61% HP left on average | |
| 14 | fireIncinerate fireBlast BurnfireFlamethrower | 2.513 | 100% | 10.5 s 1.0 charged | 60% HP left on average | |
| 15 | fireFire Spin fireOverheatbugBug Buzz | 2.403 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 16 | fightingLow Kick darkDark PulsedarkFoul Play | 2.294 | 100% | 12.5 s 3.0 charged | 56% HP left on average | |
| 17 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.288 | 100% | 13.5 s 3.0 charged | 56% HP left on average | |
| 18 | fireFire Fang fireBlast BurnfireFire Blast | 2.265 | 100% | 9.0 s 1.0 charged | 56% HP left on average | |
| 19 | fireFire Fang fireFire BlastflyingFly | 2.238 | 100% | 7.0 s 0.0 charged | 55% HP left on average | |
| 20 | fireIncinerate fireOverheatfireFlame Charge | 2.226 | 100% | 7.5 s 1.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.