Shadow Ferrothorn counters
grasssteelSierra · slot 2Leader
CP
5,500
Attack
313.4
x1.2 Shadow
Defense
258.8
x0.83 Shadow
HP
119
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Seed / Thunder
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireSacred Fire++fireSacred Fire | 8.350 | 100% | 7.5 s 0.0 charged | 88% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFusion Flare | 8.000 | 100% | 7.0 s 0.0 charged | 88% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 6.520 | 100% | 7.5 s 0.0 charged | 85% HP left on average | |
| 4 | fireFire Spin fireOverheatfireFire Blast | 6.480 | 100% | 7.5 s 0.0 charged | 85% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFire Blast | 5.389 | 100% | 7.0 s 0.0 charged | 81% HP left on average | |
| 6 | fireFire Fang fireOverheatfightingFocus Blast | 3.771 | 100% | 7.0 s 0.0 charged | 73% HP left on average | |
| 7 | fireIncinerate fireOverheatfireFlame Charge | 3.100 | 100% | 7.5 s 0.0 charged | 68% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundEarth Power | 1.542 | 100% | 15.0 s 3.0 charged | 35% HP left on average | |
| 9 | darkBite groundBulldozedarkCrunch | 1.521 | 100% | 22.0 s 5.0 charged | 34% HP left on average | |
| 10 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 1.511 | 100% | 15.0 s 3.0 charged | 34% HP left on average | |
| 11 | fireFire Fang fireOverheatfireFusion Flare | 1.416 | 100% | 8.0 s 1.0 charged | 29% HP left on average | |
| 12 | dragonDragon Breath iceBlizzardiceGlaciate | 1.284 | 100% | 16.5 s 3.0 charged | 22% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.273 | 100% | 11.5 s 3.0 charged | 21% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.240 | 100% | 16.5 s 3.0 charged | 19% HP left on average | |
| 15 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.231 | 100% | 15.0 s 3.0 charged | 19% HP left on average | |
| 16 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 1.172 | 100% | 13.0 s 3.0 charged | 15% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.171 | 100% | 16.5 s 4.0 charged | 15% HP left on average | |
| 18 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 1.164 | 100% | 12.0 s 3.0 charged | 14% HP left on average | |
| 19 | groundMud Shot fireFire BlastfireFire Punch | 1.159 | 100% | 11.0 s 3.0 charged | 14% HP left on average | |
| 20 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.120 | 100% | 12.0 s 3.0 charged | 11% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.