Shadow Blastoise counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Ice Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch electricThunder PunchgrassTrailblaze | 4.694 | 100% | 12.0 s 3.0 charged | 79% HP left on average | |
| 2 | normalScratch electricThunder PunchgrassTrailblaze | 4.182 | 100% | 12.0 s 3.0 charged | 76% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 3.561 | 100% | 13.0 s 3.0 charged | 72% HP left on average | |
| 4 | electricThunder Shock electricThunderboltfightingDynamic Punch | 3.385 | 100% | 14.0 s 3.0 charged | 70% HP left on average | |
| 5 | fightingLow Kick grassLeaf BladefightingClose Combat | 3.372 | 100% | 12.0 s 3.0 charged | 70% HP left on average | |
| 6 | bugFury Cutter groundEarthquakesteelMeteor Mash | 3.306 | 100% | 14.5 s 3.0 charged | 70% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 3.123 | 100% | 13.0 s 3.0 charged | 68% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.105 | 100% | 11.5 s 3.0 charged | 68% HP left on average | |
| 9 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 3.035 | 100% | 14.0 s 3.0 charged | 67% HP left on average | |
| 10 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 3.020 | 100% | 13.0 s 3.0 charged | 67% HP left on average | |
| 11 | fightingForce Palm fightingAura SphereelectricThunder Punch | 3.000 | 100% | 13.0 s 3.0 charged | 67% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatdarkNight Slash | 2.984 | 100% | 12.0 s 3.0 charged | 66% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowernormalStomp | 2.973 | 100% | 12.0 s 3.0 charged | 66% HP left on average | |
| 14 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 2.951 | 100% | 9.5 s 1.0 charged | 66% HP left on average | |
| 15 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.908 | 100% | 15.0 s 3.0 charged | 66% HP left on average | |
| 16 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 2.844 | 100% | 11.5 s 1.0 charged | 65% HP left on average | |
| 17 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.842 | 100% | 13.5 s 3.0 charged | 65% HP left on average | |
| 18 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 2.800 | 100% | 13.5 s 1.0 charged | 64% HP left on average | |
| 19 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.716 | 100% | 11.0 s 3.0 charged | 63% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowernormalStomp | 2.679 | 100% | 14.0 s 3.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.