Shadow Blastoise counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Skull Bash
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatdarkNight Slash | 4.439 | 100% | 12.0 s 3.0 charged | 77% HP left on average | |
| 2 | darkBite grassPower WhipgrassEnergy Ball | 4.149 | 100% | 13.5 s 3.0 charged | 76% HP left on average | |
| 3 | poisonPoison Jab fightingSuperpowerfightingPower-Up Punch | 4.044 | 100% | 13.0 s 3.0 charged | 75% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.021 | 100% | 13.5 s 3.0 charged | 75% HP left on average | |
| 5 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.566 | 100% | 15.0 s 3.0 charged | 72% HP left on average | |
| 6 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 3.531 | 100% | 14.0 s 3.0 charged | 72% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.309 | 100% | 16.0 s 4.0 charged | 70% HP left on average | |
| 8 | grassVine Whip grassPetal BlizzardgrassTrailblaze | 3.224 | 100% | 14.0 s 3.0 charged | 69% HP left on average | |
| 9 | fairyFairy Wind grassGrass KnotfairyMoonblast | 3.122 | 100% | 14.0 s 3.0 charged | 68% HP left on average | |
| 10 | fightingDouble Kick grassLeaf BladefightingClose Combat | 3.105 | 100% | 16.0 s 3.0 charged | 68% HP left on average | |
| 11 | fightingLow Kick darkDark PulsefightingFocus Blast | 3.098 | 100% | 17.0 s 3.0 charged | 68% HP left on average | |
| 12 | darkSucker Punch darkDark PulsedarkFoul Play | 3.085 | 100% | 16.5 s 3.0 charged | 68% HP left on average | |
| 13 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 3.080 | 100% | 14.0 s 3.0 charged | 68% HP left on average | |
| 14 | grassBullet Seed grassSolar BeamgrassGrass Knot | 3.000 | 100% | 14.0 s 3.0 charged | 67% HP left on average | |
| 15 | darkSucker Punch darkDark PulsedarkFoul Play | 3.000 | 100% | 14.0 s 3.0 charged | 67% HP left on average | |
| 16 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.918 | 100% | 12.0 s 3.0 charged | 66% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.902 | 100% | 12.0 s 3.0 charged | 66% HP left on average | |
| 18 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 2.872 | 100% | 18.0 s 4.0 charged | 65% HP left on average | |
| 19 | darkSucker Punch flyingBrave BirdflyingFly | 2.869 | 100% | 17.0 s 3.0 charged | 65% HP left on average | |
| 20 | flyingGust darkDark PulseflyingOblivion Wing | 2.822 | 100% | 16.0 s 3.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.