Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Water Gun / Ice Beam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 2.016 | 100% | 8.0 s 0.0 charged | 50% HP left on average | |
| 2 | psychicPsywave normalSkull BashdragonDragon Pulse | 1.283 | 100% | 18.0 s 3.0 charged | 22% HP left on average | |
| 3 | waterWater Gun dragonOutragewaterSurf | 1.181 | 100% | 19.5 s 3.0 charged | 15% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.133 | 100% | 12.0 s 3.0 charged | 12% HP left on average | |
| 5 | bugFury Cutter bugX-ScissorflyingAerial Ace | 1.079 | 100% | 15.0 s 3.0 charged | 7% HP left on average | |
| 6 | waterWaterfall groundEarthquakeiceIcicle Spear | 1.044 | 100% | 20.5 s 3.0 charged | 4% HP left on average | |
| 7 | psychicPsywave normalSkull BashdragonDragon Pulse | 1.043 | 100% | 18.0 s 3.0 charged | 4% HP left on average | |
| 8 | electricThunder Shock electricThunderboltfightingDynamic Punch | 1.017 | 100% | 14.0 s 3.0 charged | 2% HP left on average | |
| 9 | waterWaterfall electricThunderwaterOrigin Pulse | 1.017 | 100% | 20.0 s 3.0 charged | 2% HP left on average | |
| 10 | waterWaterfall fightingClose CombatfightingDynamic Punch | 1.005 | 100% | 15.5 s 3.0 charged | 0% HP left on average | |
| 11 | dragonDragon Tail normalHyper BeamnormalWrap | 0.976 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 12 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 0.952 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 13 | grassRazor Leaf grassLeaf BladegrassLeaf Tornado | 0.952 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 14 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 0.944 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 15 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.944 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 16 | grassRazor Leaf grassLeaf StormgrassSolar Beam | 0.944 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 17 | normalLock-On electricThunderfightingFocus Blast | 0.927 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 18 | dragonDragon Tail normalHyper BeamnormalWrap | 0.887 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 19 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 0.879 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 20 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.871 | 0% | 10.0 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.